Bachelor's Degree, Computer Science, Game Design @
New York University
About:
I'm a software engineer born, raised, and currently based in the San Francisco Bay Area. I specialize in iOS development, with the occasional diversion into Ruby on Rails.
My passion is for building software and products that delight people and improve their lives, hopefully without having to think about it too much.
I'm also curious about trains,
I'm a software engineer born, raised, and currently based in the San Francisco Bay Area. I specialize in iOS development, with the occasional diversion into Ruby on Rails.
My passion is for building software and products that delight people and improve their lives, hopefully without having to think about it too much.
I'm also curious about trains, architecture, and trees.
Mobile Engineering Lead @ I lead a team of iOS and Android engineers building IFTTT's suite of mobile products. These include IF, a tool that builds Recipes between apps and services in the form of "if this then that" and DO, which take you straight to "that".
During my time working as a Mobile Engineer, I've built new interfaces and front-end features for the iOS apps, created new IFTTT Channels (iOS Location & Reading List, most of the Android Channels), DO Button & Note for Apple Watch, and maintained and developed the APIs that connect our mobile applications to their backend services. From September 2013 to Present (2 years 4 months) iOS Intern @ From June 2013 to September 2013 (4 months) Software Engineering Intern @ From January 2012 to September 2012 (9 months) San Francisco Bay AreaE-Tutor/Grader @ Graded homework assignments for a Data Structures class
Assisted students in completing homework assignments and preparations for exams. From September 2009 to December 2011 (2 years 4 months) Game Developer Intern @ --Designed and implemented a demo for Sifteo Cubes at MoMA's "Talk to Me" exhibit.
--Prototyped and developed games for the Sifteo alternative games system.
--Assisted in bug fixing. From May 2011 to August 2011 (4 months) TV.com Software Engineering Intern @ From June 2010 to August 2010 (3 months) Gamespot.com Data Intern @ From July 2009 to August 2009 (2 months) PHP Intern @ From February 2009 to May 2009 (4 months) QA Intern @ Performed Quality Assurance work on several shipped games. From July 2007 to August 2008 (1 year 2 months)
Master of Science (M.S.), Computer Science @ Stanford University From 2012 to 2014 Bachelor's Degree, Computer Science, Game Design @ New York University From 2008 to 2012 High School Diploma @ Marin Academy From 2004 to 2008 Max Meyers is skilled in: Objective-C, Ruby on Rails, iOS development, Software Engineering, Python, iOS, User Experience, Mobile Devices, watchOS, iOS Extensions
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