Software Developer, Tools at Wizards of the Coast
Greater Seattle Area
Wizards of the Coast
Software Developer, Server
Renton, WA
Wargaming.net
Software Engineer, Tools Team
September 2014 to September 2016
Greater Chicago Area
WMS Gaming
Senior Software Engineer, Tools Team
May 2013 to September 2014
Medical Simulation Corporation
Software Engineer
July 2009 to January 2010
Big Huge Games
Assistant Programmer
December 2008 to April 2009
WMS Gaming
Game Development Software Engineer
June 2010 to May 2013
Help develop the server back end for Magic the Gathering Arena. I also work with designers to develop our in house game data management tool. I also help develop an internal website that our Customer Support and Dev Ops engineers use to manage and support the live game. Help develop the server back end for Magic the Gathering Arena. I also work with designers to develop our in house game data management tool. I also help develop an internal website that our Customer Support and Dev Ops engineers use to manage and support the live game.
What company does Matthew Lussier work for?
Matthew Lussier works for Wizards of the Coast
What is Matthew Lussier's role at Wizards of the Coast?
Matthew Lussier is Software Developer, Server
What industry does Matthew Lussier work in?
Matthew Lussier works in the Computer Software industry.
Who are Matthew Lussier's colleagues?
Matthew Lussier's colleagues are Jake O'Connor, Rob Watkins, Melissa Wiener, Ben Kimball, José Teixeira, Mary Kawamura, Jonathan Weiler, Jennifer Kahle, Lea Heleotis, and Trevor Johnson
📖 Summary
Software Developer, Server @ Wizards of the Coast Help develop the server back end for Magic the Gathering Arena. I also work with designers to develop our in house game data management tool. I also help develop an internal website that our Customer Support and Dev Ops engineers use to manage and support the live game. Renton, WASoftware Engineer, Tools Team @ Wargaming.net Help develop and maintain C++ and C# tools that are used to make World of Tanks for the XBox 360/One/PS4. From September 2014 to September 2016 (2 years 1 month) Greater Chicago AreaSenior Software Engineer, Tools Team @ WMS Gaming As a member of the tools team, my job was to facilitate development of games by improving our pipeline, creating new tools to improve efficiency, and adopt industry standard tools into our workflows. From May 2013 to September 2014 (1 year 5 months) Software Engineer @ Medical Simulation Corporation At MSC I used C++ and C# many different projects as part of our Generalist team. Some of the tasks I worked on were: tuning our particle system for several projects, redesigning one of our key input systems for our engine, developed a generic installation utility that was used to build installers for some of our products, and developed a test application that verified our hardware. From July 2009 to January 2010 (7 months) Assistant Programmer @ Big Huge Games At Big Huge Games I was part of the tools team. My work included talking with designers about how new features should be implemented, architecting new systems, and bug fixing for our C++ and C# tools. From December 2008 to April 2009 (5 months) Game Development Software Engineer @ WMS Gaming As a game developer at WMS, I developed new and exciting video slot games that are deployed all over the world. I also contributed to our tools and processes to produce higher quality code and games. From June 2010 to May 2013 (3 years)
Introversion (I), Sensing (S), Thinking (T), Perceiving (P)
1 year(s), 6 month(s)
Unlikely
Likely
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