Software Engineer at RTA - Real Time Automation, Inc.
Greater Milwaukee Area
Other Ocean Interactive
June 2012 to April 2013
Charlottetown, Prince Edward Island, Canada
Software Engineering Consultant
2015 to 2016
June 2017 to April 2018
Greater Milwaukee Area
Virtual Wonders, Inc
April 2018 to August 2019
Midnight Studios, Inc.
Software Development Consultant
April 2013 to June 2013
Milwaukee World Festival, Inc.
Contract Mobile Application Developer
March 2012 to June 2012
April 2011 to February 2012
Round Rock, TX
April 2008 to June 2010
RTA - Real Time Automation, Inc.
What company does Matthew Hughes work for?
Matthew Hughes works for Other Ocean Interactive
What is Matthew Hughes's role at Other Ocean Interactive?
Matthew Hughes is Software Engineer
What industry does Matthew Hughes work in?
Matthew Hughes works in the Computer Software industry.
Software Engineer @ Other Ocean Interactive From June 2012 to April 2013 (11 months) Charlottetown, Prince Edward Island, CanadaSoftware Engineering Consultant @ MaxPlay From 2015 to 2016 (1 year) Technical Architect @ Laughlin Constable From June 2017 to April 2018 (11 months) Greater Milwaukee AreaSoftware Engineer @ Virtual Wonders, Inc From April 2018 to August 2019 (1 year 5 months) Delafield, WIPartner @ Roostercat LLC Developing custom software solutions for clients using technologies such as the .NET Framework, Unity Game Engine, Xamarin, Node.JS and moreAdministering and maintaining internal IT Network, Source Control Servers, Firewall, OpenVPN, and custom network services running on Python, .NET and Docker Brookfield, WISoftware Development Consultant @ Midnight Studios, Inc. Assisted development on the MaxPlay Game Engine Austin, TXSoftware Engineer @ Electronic Arts Worked on The Simpsons: Tapped Out From April 2013 to June 2013 (3 months) Charlottetown, PEContract Mobile Application Developer @ Milwaukee World Festival, Inc. Updated the Summerfest iPhone app to pull its data from a web service, resolved performance issues, and fixed crashes From March 2012 to June 2012 (4 months) Graphics Engineer @ Midnight Studios * Assisted development of virtual gift product using Unity engine* Built GPU-accelerated image compositing system* Created GPU Shader programs for displaying of lifelike flowers at close range From April 2011 to February 2012 (11 months) Round Rock, TXDeveloper @ Fullhouse - Helped execute 9 (soon to be 10) game projects- Executed a highly robust, real-time GPU accelerated Chroma Key library From April 2008 to June 2010 (2 years 3 months) Software Engineer @ RTA - Real Time Automation, Inc.
Introversion (I), Sensing (S), Thinking (T), Perceiving (P)
1 year(s), 0 month(s)
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