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Matthew Martin

Software Engineer @ NJ Infrastructure Bank

Software Engineer at NJ Infrastructure Bank

Piscataway, New Jersey

Ranked #304 out of 6,075 for Software Engineer in New Jersey

Section title

Matthew Martin's Email Addresses & Phone Numbers

Matthew Martin's Work Experience

NJ Infrastructure Bank

Software Engineer

Lawrenceville, NJ, United States

Global Game Jam


January 2014 to January 2014

The Global Game Jam


January 2013 to January 2013

Matthew Martin's Education

Bloomfield College

Bachelor of Arts (B.A.), Game programming

2013 to 2014

Raritan Valley Community College

Associate of Applied Science (A.A.S.), Game Design and Development

2010 to 2012

Matthew Martin's Professional Skills Radar Chart

Based on our findings, Matthew Martin is ...

Strong sense of self

What's on Matthew Martin's mind?

Based on our findings, Matthew Martin is ...

56% Left Brained
44% Right Brained

Matthew Martin's Estimated Salary Range

About Matthew Martin's Current Company

NJ Infrastructure Bank

Frequently Asked Questions about Matthew Martin

What company does Matthew Martin work for?

Matthew Martin works for NJ Infrastructure Bank

What is Matthew Martin's role at NJ Infrastructure Bank?

Matthew Martin is Software Engineer

What is Matthew Martin's personal email address?

Matthew Martin's personal email address is m****[email protected]

What is Matthew Martin's business email address?

Matthew Martin's business email addresses are not available

What is Matthew Martin's Phone Number?

Matthew Martin's phone (201) ***-*129

What industry does Matthew Martin work in?

Matthew Martin works in the Banking industry.

About Matthew Martin

đź“– Summary

Software Engineer @ NJ Infrastructure Bank Lawrenceville, NJ, United StatesProgrammer @ Global Game Jam Worked in a team of two to create a game in 48 hours under the theme "We don't see things how they are, we things how we are" C is a physics based game combining elements of flow and katamari. As a single cell organism, the player collects other cells and destroys enemy cells through a drag and release mouse mechanic From January 2014 to January 2014 (1 month) Programmer @ The Global Game Jam Worked an FPS platformer over a 3 day period called Ascension with the sound of a heartbeat being the theme. As the player, you ascend through three levels as your heartbeat either slowed down or sped up From January 2013 to January 2013 (1 month) 3d Modeler @ The Global Game Jam Made 3D models and textures and laid out level designs for a game called Hertigo, a gravity based game From January 2012 to January 2012 (1 month) Artist/Level designer @ The Global Game Jam Did level design and pixel art for a game called Skitzo, a 2D plat former. From January 2011 to January 2011 (1 month) Snowboard Instructor @ Shawnee Mt Skii Area Taught groups of people the fundamentals and basics of snowboarding From December 2009 to March 2010 (4 months) Web Developer @ New Jersey Environmental Infrastructure Trust • Designed/implemented project list module reducing developer time creating reports while also increasing efficiency of site usage• Implemented off-canvas sidebar based on user roles increasing screen real estate and reducing technical debt• As Scrum Master, managed daily stand-ups, refinement of tasks, and meetings resulting in reduced developer confusion• Researched front-end development utilizing Node JS to spear-head developers towards adopting more QA practices while decreasing bugs• Using Zend Framework, utilized MVC to produce long-lasting mutable code• Utilized Amazon EC2 to set up and manage continuous integration, resulting in efficiency of developer QA processes• Researched multiple design patterns resulting in using data layer abstraction, reducing technical debt across entire code base and increasing dev time efficiency• Used Bootstrap to guarantee a responsive site across multiple web browsers• Assisted developers in design of code, as well as reviewing existing, and new structures ensuring longevity of the code base Programmer @ ScreenHackStudios • Working on a 3D fighter with a group of 7 people.• Similar in style to Street Fighter/Tekken• Attacks are element based rather than physical contact, think of Avatar: Last Airbender• Worked on state transitions for fighters, helped fixed input system bugs, and UI From May 2014 to March 2015 (11 months) New JerseyProgramming Intern @ Pxlplz • Designed/implemented in game levels, story, cinematics, and other features resulting in a well received game on the IOS App Store• Utilized a custom bug tracker resulting in quick turnaround for fixed features and design feedback• Created a minimap parsing tool helping with rapid generation of in game minimaps• Prepared game for submission to Indiecade resulting in a 4/5 star review• Presented game at Video Gamers United in DC efficiently generating gameplay feedback• Ported game over to Unity resulting in a refactor of the original game to increase speed for console based platforms From May 2013 to March 2015 (1 year 11 months) Programmer @ The Global Game Jam Built a game in Unity over the course of 48 hours based on the theme "What do we do now."In RAGE Cube you use up to 4 colors per level which allows u to change the background color, masking projectiles of the same color so they can't kill you. Using this ability you make it from one end of the room to the next.My Tasks: - Helped build out player and projectile logic - Built paint gun logic to paint background for Man mode - Created a spawner that spawns projectiles based on parameters - Helped create and design levelsSource code From January 2015 to January 2015 (1 month) RVCCProgrammer @ Call Sign Mayday / Capstone • Utilizing Scrum, worked with a team of six over the course of a year resulting in a well received video game from peers• Used Pivotal Tracker to handle user stories, keeping team on track throughout project developmentGame OverviewCall Sign Mayday is a 3D top-down shooter, tower defense hybrid, where the player must defend their ship against waves of attacking enemies. It features 12 different weapons, 3 special abilities, multiple kinds of fortifications and 6 different kinds of enemies, each with their own unique attacks. Fortify. Attack. Survive. From May 2013 to May 2014 (1 year 1 month) Shipping And Receiving @ Crystal Auto Mall • Check in and put away parts for the parts department. • Count inventory when needed and restock any shelves. • Occasionally help technicians and charge out parts at the front counter. From May 2011 to August 2013 (2 years 4 months) Programmer @ Mach 10 • Utilized Scrum while working with a team of five to create a game in Unity3D• Handled project management and development of user stories resulting in easy flow of task requirements• Based on user feedback, built and altered gameplay resulting with a better end productGame OverviewMach 10 is a top-down, 3D arcade shooter made in Unity3D over the course of 3 months. It features three progressively challenging levels, an infinite survival level, 6 different unique enemies, a personal leaderboard and tons of fun weapons. From January 2013 to May 2013 (5 months) Programmer @ Capsule Runner • Worked in a team of two to create a game in Unity3D• Adapted programming methodologies to suit the preferred programming style of Unity3DGame OverviewCapsule Runner is a first-person, Parkour, beat-the-clock game made in Unity3D over the course of 3 months. Using such features as wall-running, sliding, vaulting, climbing and rolling, the player must travel through a multitude of different levels as fast as possible to achieve the highest ranking. From February 2012 to May 2012 (4 months)

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In a nutshell

Matthew Martin's Personality Type

Introversion (I), Intuition (N), Thinking (T), Judging (J)

Average Tenure

0 year(s), 7 month(s)

Matthew Martin's Willingness to Change Jobs



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