Image of Matt Corcoran

Matt Corcoran

Principal Character Artist @ The Initiative

Principal Character Artist at The Initiative

Santa Monica, California

Ranked #1,293 out of 25,860 for Principal Character Artist in California

Section title

Matt Corcoran's Email Addresses & Phone Numbers

Matt Corcoran's Work Experience

The Initiative

Principal Character Artist

Santa Monica, California

Outpost

Senior Character Artist

August 2015 to October 2017

San Francisco Bay Area

Cinematico, Inc.

Lead Character Artist

April 2010 to March 2011

San Francisco Bay Area

Matt Corcoran's Education

Columbus State Community College

AA, Fine Art

2001 to 2004

Academy of Art University

Columbus College of Art & Design

BFA, Time Based Media Studies - 3D Modeling

2004 to 2006

Matt Corcoran's Professional Skills Radar Chart

Based on our findings, Matt Corcoran is ...

Easily bored
Thorough
Charming

What's on Matt Corcoran's mind?

Based on our findings, Matt Corcoran is ...

41% Left Brained
59% Right Brained

Matt Corcoran's Estimated Salary Range

About Matt Corcoran's Current Company

The Initiative

Frequently Asked Questions about Matt Corcoran

What company does Matt Corcoran work for?

Matt Corcoran works for The Initiative


What is Matt Corcoran's role at The Initiative?

Matt Corcoran is Principal Character Artist


What is Matt Corcoran's personal email address?

Matt Corcoran's personal email address is ma****[email protected]


What is Matt Corcoran's business email address?

Matt Corcoran's business email address is m*****@corcoran3d.com


What is Matt Corcoran's Phone Number?

Matt Corcoran's phone (213) ***-*190


What industry does Matt Corcoran work in?

Matt Corcoran works in the Computer Games industry.


Who are Matt Corcoran's colleagues?

Matt Corcoran's colleagues are Yann Dupont, Kai Chang, Gem Cadiz, Bryan Trowbridge, Felicity Brown, Chase Cooper, Oliver Askew, Aleksander Szkudlarek, Pontus Albrecht, and Rohit Nayak


About Matt Corcoran

📖 Summary

Principal Character Artist @ The Initiative Santa Monica, CaliforniaSenior Character Artist @ Outpost From August 2015 to October 2017 (2 years 3 months) San Francisco Bay AreaLead Character Artist @ Cinematico, Inc. Modeled and textured video game characters and props. From April 2010 to March 2011 (1 year) San Francisco Bay AreaCharacter Artist @ Liquid Development Modeled and textured video game characters and props. From January 2011 to February 2011 (2 months) 3D Artist @ InterActive Group LCC 3D modeling, animation, lighting, and texturing for educational exhibits and galleries nationwide. From March 2006 to August 2007 (1 year 6 months) Columbus, Ohio AreaLead Character Artist @ Outpost • SOS - Indie Published Game (PC Game in Unreal Engine 4)• Lead Character Artist for internal and external character modeling & texturing production• Character & Creature Pipeline Development, Modeling & Texturing• Created character modeling pipelines for 16 and 32 online multiplayer game modes• 1st and 3rd Person Game Character Design• Designed Clothing Part Systems for Player Customization and In-Game Store• Created Custom Color and Material Variations for Hair, Clothing and Props in Unreal Engine• Unified Male, Female and Creature Face & Body topology, UVs, textures, hair and materials that allowed texture and material sharing, rigging, asset blending and morphing• Hair Styling, Real-Time Hair Card Authoring and Hair Material Tuning • Character Art Concept & Design From October 2017 to July 2018 (10 months) San Francisco Bay AreaCharacter Artist @ Liquid Development • Rock Band 3 - Client: Harmonix (PlayStation 3, Xbox 360, Wii) -Modeled & Textured Character Outfits, Stylized Hair, Guitars and Vehicles• Max Payne 3 - Client: Rockstar Games (PlayStation 3, Xbox 360, PC)Modeled & Textured Character Outfits and Heads to work with in an interchangeable part system From May 2009 to April 2010 (1 year) Portland, Oregon AreaSenior Character Artist @ Studio Wildcard • Character creation and pipeline development for ATLAS, a survival MMO with 40,000+ players• Facial ethnicity and diversity preset sculpting• Dynamic Character Aging – Young to old, male and female, body sculpt, and texture variation. • Character costume creation for layering part system From August 2018 to May 2019 (10 months) Senior Character Artist @ Industrial Light & Magic • Character & Creature Modeling & Texturing• Jurassic World (2015) - Creature Modeling and Hires Skin Detailing• Pirates of the Caribbean: Battle for the Sunken Treasure, Attraction at Disneyland Shanghai (2016) Jack Sparrow Digital Double Model• Soarin' - Flight simulator attraction at Disney California Adventure, Epcot, & Shanghai Disneyland Digital Double Modeling, Creature Modeling and Texturing• Iron Man Experience - 3D motion simulator attraction in Tomorrowland at Hong Kong Disneyland• Teenage Mutant Ninja Turtles (2014) - Sculpted Muscle Corrective Blend Shapes for Animated Sequences From March 2014 to March 2015 (1 year 1 month) San Francisco Bay AreaCharacter Artist, Supervisor, Instructor @ AnatomyTools.com • Assisted sculpting the 1:6th Male Anatomy Figures and Skeleton• Preproduction on the 1:6th Female Anatomy Figures• Prototyped and created anatomy assets and figures• Created mold masters for factory mass production• Supervised the team in creating 3D Models for Anatomical Reference Figures• Guest Anatomy Instructor for Advance Anatomy Workshops From March 2011 to March 2014 (3 years 1 month) San Francisco Bay Area3D Artist @ Pacific Digital Image Photo-realistic modeling, lighting and rendering for commercial animation and print. From July 2008 to December 2008 (6 months) San Francisco Bay Area3D Artist @ XYZ Photo-real modeling and texturing for commercial animation and print From April 2008 to May 2008 (2 months) San Francisco Bay Area


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In a nutshell

Matt Corcoran's Personality Type

Introversion (I), Intuition (N), Feeling (F), Perceiving (P)

Average Tenure

1 year(s), 1 month(s)

Matt Corcoran's Willingness to Change Jobs

Unlikely

Likely

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