Senior Software Engineer
Snohomish, Washington
DoubleDown Interactive
Senior Software Engineer
Greater Seattle Area
IGT
Mobile SDET
August 2012 to February 2013
Greater Seattle Area
Double Down Interactive (Volt)
SDET
April 2012 to July 2012
Greater Seattle Area
Disney Interactive Media Group (CompuCom)
QA Engineer - Automation
October 2011 to February 2012
Microsoft (CompuCom)
SDE
November 2010 to June 2011
Microsoft (Volt)
SDE/T 2
June 2009 to May 2010
DigiPen Institute of Technology
Production Assistant / Summer Workshop Instructor
May 2006 to September 2008
ConnocoPhillips
IT Analyst
August 2000 to August 2004
Unity 3D C# applications developer with the client team in Seattle, WA. Previously HTML5 JavaScript applications developer with the mobile team in Seattle, WA. Unity 3D C# applications developer with the client team in Seattle, WA. Previously HTML5 JavaScript applications developer with the mobile team in Seattle, WA.
What company does Mark Grigsby work for?
Mark Grigsby works for DoubleDown Interactive
What is Mark Grigsby's role at DoubleDown Interactive?
Mark Grigsby is Senior Software Engineer
What industry does Mark Grigsby work in?
Mark Grigsby works in the Computer Games industry.
Who are Mark Grigsby's colleagues?
Mark Grigsby's colleagues are Greg Hogdal, Shuo-Wei Chang, Lucy Tibbits, Derek Taylor, Maria Torres, Eric Gehner, Richard Kutchera, Eric Glomstad, Owen Hillis, and Michael Mackend
💼 Past Experience
One of Grigsby's key roles during his time at Doubledown was as a Senior Software Engineer. This title specifically entails working with Unity3D, QA, Production, and Development teams to identify and correct issues with code. Grigsby also worked with the development team in design reviews and software test process reviews, as well as filing bug reports as needed. Additionally, Grigsby was involved in the development of the Robotics Level One classes, as an assistant and instructor, and also authored course materials for the workshop. Additionally, Grigsby was responsible for programming sessions, monitoring, and assisting technicians over the phone while they work to repair components on the earth stations. In his free time, Grigsby enjoys spending time with his family, playing video games, and spending time with his friends.
🎓 Education
Mark Grigsby has a Bachelor of Science in Computer Science from Digipen Institute of Technology, and also a Bachelor of Science in Information Technology from University of Phoenix. Grigsby has over 5 years of experience in the field of computer science and information technology. Grigsby has a proven ability to develop, lead, and scale software development projects.Grigsby is currently a working scientist at Google and has experienceleading Google’s hardware development initiatives.
💡 Technical & Interpersonal Skills
Work experience with development testing and post launch update testing:Senior Software Engineer - Automation at Disney Interactive Media Group (CompuCom) from October 2011 to February 2012 (5 months).investigate test management and test automation solutionsCreate testingframework for browser-based gamesDevelop test plans develop regression tests.SDE at Microsoft (CompuCom) from November 2010 to June 2011 (8 months).Triage investigate potential Exchange bug fixes to provide risk/cost analysisCreated bug fixes using C/C++ and C#Create unit tests as neededIntegrate changes across multiple versions of Exchange Backport fixes as neededSDE/T 2 at Microsoft (Volt) from June 2009 to May 2010 (1 year).involved with the testing of Zune HD platform, APIs, and GamesCreated test plans for manual and automated testsCreate automated test scripts using combinations of PERL and LUACCreated API test applications using C#.Production Assistant / Summer Workshop Instructor at DigiPen Institute of Technology from May 2006 to September 2008 (2 years 5 months).I was involved with the DigiPen Summer Workshop program as an assistant and instructor for the Robotics Level One classes and have also assisted with the Video Game Programming Level One classes. I designed course materials for the Robotics workshop including writing many example applications for the robots in assembly and C/C++. The students were taught how to program their robots to perform various tasks using these programs as tutorials and eventually they would learn to program their robots to behave autonomously. I also created a terminal application using C# for robotics workshop students to use for serial port communication with the robots using bluetooth dongles.
Introversion (I), Sensing (S), Thinking (T), Perceiving (P)
1 year(s), 4 month(s)
Unlikely
Likely
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