Marco Grubert's Email & Phone Number
Principal Graphics Engineer at Playable Worlds
Marco Grubert's Work Experience
Principal Graphics Engineer
November 2020 to Present
Lead Software Engineer
August 2012 to November 2020
Senior Software Engineer
July 2006 to July 2012
Conitec Datensysteme GmbH
Senior Software Developer
July 2001 to July 2006
Grubert Software Development
March 1994 to July 2001
Technical University of Berlin
October 1998 to October 1999
Marco Grubert's Education
January 1996 to January 2000
January 1996 to January 1998
Marco Grubert's Professional Skills Radar Chart
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Marco Grubert's Estimated Salary Range
About Marco Grubert's Current CompanyPlayable Worlds
Frequently Asked Questions about Marco Grubert
What company does Marco Grubert work for?
Marco Grubert works for Playable Worlds
What is Marco Grubert's role at Playable Worlds?
Marco Grubert is Principal Graphics Engineer
What is Marco Grubert's Phone Number?
Marco Grubert's phone (213) ***-*185
What industry does Marco Grubert work in?
Marco Grubert works in the Computer Software industry.
About Marco Grubert
💼 Past Experience
Marco Grubert holds a Master's degree in Design from The Technical University of Berlin, where he was teaching Assistant from October 1998 to October 1999. He then worked as a Software Engineer at Packet Video from July 2006 to July 2012, in San Diego, California. Additionally, he has a degree in Business Administration from the University of Applied Sciences in Berlin, Germany.
Marco Grubert has a S.M. from Technische Universität Berlin in Computer Science. He also has a B.S. from the same university, which he received in 1998. Grubert has been working at Google since early 2003 and has experience in various areas of the company- such as security, Android development, and search. Grubert is also a member of the Google Ansari team. Grubert is interested in artificial intelligence and has also worked on developing a prototype algorithm for it.
💡 Technical & Interpersonal Skills
Marco Grubert has a Bachelor of Science degree in Science and Technology from Technical University of Berlin, where he completed a two-year degree in software engineering. Grubert has been working in the software engineering field for over 10 years, with most of that time spent working in the context of developing mobile apps. He has worked on a wide range of software projects, from developing games for Disney Interactive, to developing cross-platform applications for two major waste management companies. Grubert has also worked on a number of different types of projects for telecommunications companies, from developing an accounting and warehousing database system for two major waste management companies, to developing game development for Disney Infinity 3.0. Grubert is also a Lead Software Engineer at Playable Worlds, where he is responsible for developing club Penguin Island & Emoji Blitz Unity development and graphics optimization. Grubert is also aResearch Scientist at Disney Interactive, working on Club Penguin Island & Emoji Blitz Unity development and graphics optimization. Grubert is also a Principal Graphics Engineer at Playable Worlds, where he is responsible for developing Disney Interactive Multiplayer VR title using Oculus and Phasespace technology. Grubert is also a Lead Software Engineer at Disney Infinity, working on Full-Stack development, creating ML interface in Google Cloud using Python and JS. Grubert is also a research scientist at Disney Interactive, working on Game development for Disney Infinity 3.0.
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In a nutshell
Marco Grubert's Ranking
Ranked #1,293 out of 25,860 for Principal Graphics Engineer in California
Marco Grubert's Personality Type
Introversion (I), Sensing (S), Thinking (T), Perceiving (P)
2 year(s), 0 month(s)
Marco Grubert's Willingness to Change Jobs
Open to opportunity?
There's 86% chance that Marco Grubert is seeking for new opportunities