Bachelor of Science @
University of California, Berkeley
About:
Specialties: computer graphics, graphics software, mac os x, opengl, php, programming, python, software development
Software Engineer @ From September 2014 to Present (1 year 4 months) OPW Intern - CPython @ -Fixed bugs in turtle, tkinter, nntiplib and smtplib standard libraries in CPython
-Created test coverage for the entire turtle module. From May 2014 to August 2014 (4
Specialties: computer graphics, graphics software, mac os x, opengl, php, programming, python, software development
Software Engineer @ From September 2014 to Present (1 year 4 months) OPW Intern - CPython @ -Fixed bugs in turtle, tkinter, nntiplib and smtplib standard libraries in CPython
-Created test coverage for the entire turtle module. From May 2014 to August 2014 (4 months) Hacker @ Focused on network and web programming at an elite 3-month professional skill accelerator for software developers. From February 2014 to May 2014 (4 months) Greater New York City AreaTechnical Director @ • Worked with the Research and Development team to solve show-stopping rendering bugs.
• Updated lighting work to optimize rendering times.
• Proactively searched and optimized for inefficiencies of render jobs on the farm. Decreased disk and network IO usage by limiting what files get generated per render job. Also improved CPU performance on jobs rendering the image in different tiles.
• Frequently tested new software changes before it rolled out to production.
• Implemented scripts to filter out unnecessary assets while lighters worked on large scale
environments, such as crowds, trees, and buildings.
• Wrote a tool to allow lighters to submit their work for review with the art and movie directors
using Python.
• Refactored old compositing scripts using Python. From August 2010 to January 2014 (3 years 6 months) Program Manager Intern @ Conducted an investigation regarding the problem scope and the user scenarios for incorporating updated graphical image effects into Visio.
Authored a detailed specification regarding how 2D image effects can be incorporated into Visio which, including:
-The design of the user interface that incorporates the 2D effects.
- How the rendering pipeline will change.
- The pros and cons of each level of integration of the 2D image effects platform.
Previous research and specification will be used as a deciding factor for the image effect features in the next release of Visio. From May 2009 to August 2009 (4 months) Tutor @ From 2009 to 2009 (less than a year) Software Engineering Intern @ Created a plug-in for proprietary animation software with the collaboration of the User Interface Team,
which was used for the animation in the feature, The Bear and the Bow.
Design and the Animation Department using Python and C++.
Created a GUI interface for the plug-in using PyQt.
Fixed bugs and improved features within the code base. From June 2008 to August 2008 (3 months) Engineering Intern @ From March 2007 to August 2007 (6 months)
Master of Science, Computer Science @ University of California, Berkeley From 2009 to 2010 Bachelor of Science, Electrical Engineering and Computer Science @ University of California, Berkeley From 2007 to 2009 San Francisco State University From 2004 to 2006 Lita Cho is skilled in: Python, C++, C, Software Development, OS X, OpenGL, Animation, Programming, Mac OS X, Backend Development, JavaScript, Software Engineering, Web Development, Computer Graphics, iOS Development
Websites:
http://www.litacho.com
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