- iOS ninja with 50+ iPhone/iPad apps published in App Store
- Worked on RPG game ‘Beyond the Dead' that has been featured in App Store
- Serial entrepreneur in Startup Weekend and Hackathon since 2009, established 2 startups in Augmented Reality and location-based audio sharing platform
- Fast learner with creative problem solving skills, demonstrated in publishing 3 first-author papers in top conferences ACM Multimedia and ICME
I have a mixed background in Electronic Engineering (Bachelor) and Computing Science (Master), which enlightened me the importance of system integration on both hardware and software infrastructures. With extensive experience in mobile/web application, augmented reality and gaming, I highly value innovation and out-of-box thinking. I aim at driving the technical vision into elegant design and coming up with solutions on real world problems. With fully understanding on client’s requirement and the changing market, I've conducted project management process from market research, requirement analysis, prototype design, feature organization, product development, system integration, quality assurance and deliver as team leader and pivotal designer. I brought forward the common interests, clarified ambiguities between groups and organized both the project and the team well with proper interfaces.
Specialties: Mobile Application Development, Computer Vision, Artificial Intelligence
iOS Developer @ • Maintain and enhance the Booking.com iPhone/iPad application
• Translate requirements and mock-ups into fully functioning features
• Develop new and existing iOS applications features
• Provide estimates on development cycles
• Implement conversion experiments (A/B tests)
• Partner with designers to help define and implement User Interface improvements
• Work with team members on server-side integration iOS Engineer @ • Code in Objective-C primarily and develop features that uses the iPhone SDK, such as in-app purchase and animations
• Design and implement scalable, reliable, and maintainable technologies for the gaming platform
• Collaborate closely with engineering, product, graphics, and game design teams to define the next generation games From April 2013 to April 2014 (1 year 1 month) vancouver, canada areaSenior iOS Developer @ • Work with the platform team to customize iPhone, iPad mobile applications
• Implement, test and maintain mobile applications
• Liaise with sales and marketing, graphics and QA to ensure products and services meet client requirements and our internal standards
• Interact with clients on a regular basis to ensure their expectations are managed and project deliverables are met on time Work within tight project management schedules in an agile development environment to meet deadlines From September 2011 to March 2013 (1 year 7 months) Vancouver, Canada AreaFounder @ Sizmio allows people to listen to and share the sounds of the world. Think of it as Google Earth with sound. As you browse Sizmio.com, you get to hear geo-tagged sounds that match the location you’re viewing. Plus, you can upload your own sounds through the website or via the Sizmio iPhone app.
What kind of sounds will people add? We’re not quite sure yet, but we expect to hear ambient noises, local music, sounds of nature and anything else that our users are interested in sharing.
Sizmio was initially created at a Startup Weekend event in Edmonton, Canada in February of 2011. The founding members, Liang Shi, Ajay Darez, Tait Lawton and Kevin Loney have since been working on creating a functioning beta version. From February 2011 to July 2012 (1 year 6 months) Edmonton, AlbertaLead Engineer (Startup) @ Scope Technologies is creating a new genre of scope based gaming for console based gaming platforms. Leveraging the camera phone on popular cellphones and iPod Touch devices, Scope will allow users to shoot their TV with incredible precision. From December 2010 to July 2011 (8 months) edmonton, albertaResearch Assistant @ I am doing research on Computing Vision and Graphics in the Computing Science department of University of Alberta, and mainly focus on 2D image/videos and 3D models processing. From July 2009 to July 2011 (2 years 1 month) Research Intern @ In cooperation with Nokia for commercialization, I created and evaluated a video summarization system for diversified mobile terminals with preferable perception, which has high real-time requirement, commercial and entertainment values. This technology is based on a novel spatial-temporal 3D grid framework for time-consistent video retargeting, resulting in a combination of two categories of techniques with consistent performance.
combination of two categories of techniques with consistent performance From June 2008 to July 2009 (1 year 2 months) BeijingResearch Assistant @ At center for Intelligence Science and Technology Research, BUPT, I formulated an ontology model based on similarities of entities to extract congeneric concepts from real text material for comments orientation extraction. From February 2008 to June 2008 (5 months) Research Intern @ I Implemented the history retrieval component of the personal management system, providing seamless, secure and effective service in a PIM application, based on SIP and IMS architecture
Research Assistant (Supported by National Innovation Fund)
At the Innovation Laboratory of BUPT, I led and coordinate the development of `Citicycle' in Microsoft Imagine Cup 2008 - an Embedded Navigation System for bicycles with GPS/GSM/RFID model to give scene introductions automatically. I am in charge of designing an embedded alarm for laptops, especially the software architecture and piezoelectric vibration sensor circuit. From June 2007 to September 2007 (4 months) BeijingVIP customer Technical Support @ Conducted and organized demand analysis on the expanding of the 'GLOBLE EYE' VOD platform online
Improved the regional network design of VOD system for VIP customers From January 2006 to March 2006 (3 months)
Master of Science, Computing Science @ University of Alberta From 2009 to 2011 Bachelor, Communication Engineering @ Beijing University of Post and Telecommunications From 2005 to 2009 Liang Shi is skilled in: Mobile Applications, Objective-C, Programming, Software Development, C++, iOS development, Software Engineering, Mobile Devices, Algorithms, Machine Learning, Python, iPad, Computer Vision, Mobile, Java