Master's Degree, Civil Engineering @
Siberian State Automobile and Highway Academy
About:
I have extensive knowledge of computer graphics, production pipeline tools and systems. I proficient in Python, JavaScript and C++ languages. I build robust products for asset and data flow management within visual effects post production facilities.
Pipeline TD @ Developed and maintained a set of tools for assets tracking, checkout and publishing. From March 2015 to Present (10
I have extensive knowledge of computer graphics, production pipeline tools and systems. I proficient in Python, JavaScript and C++ languages. I build robust products for asset and data flow management within visual effects post production facilities.
Pipeline TD @ Developed and maintained a set of tools for assets tracking, checkout and publishing. From March 2015 to Present (10 months) San Francisco Bay AreaVFX Supervisor @ Supervised production of feature and short life action films. Performed technical support for artist and production managers. From June 2013 to Present (2 years 7 months) VFX Onset Supervisor @ Supervised shooting process of feature and short films. Gathered essential movie set information required by our visual effects post production facility. Specifically, camera data, HDRIs, photographic scans, reference images, measurements. From June 2013 to Present (2 years 7 months) San Francisco Bay AreaVFX Supervisor @ - Supervised commercial visual effects production from start to finish.
- Worked as Visual Effect Generalist on production of animated promotional shorts. From October 2012 to January 2013 (4 months) VFX Generalist @ - Worked on a number of TV series and commercials.
- Wrote multiple Python scripts for artist’s workflow optimization.
- Created Houdini Digital Assets for use in production.
- Developed set of tools and procedures for automated city generation.
- Modeled organic and hard surface objects.
- Mastered Mantra micropolygon rendering with custom shaders. From February 2011 to January 2013 (2 years)
Master of Arts (M.A.), Animation, Interactive Technology, Video Graphics and Special Effects @ Academy of Art University From 2013 to 2016 Master's Degree, Civil Engineering @ Siberian State Automobile and Highway Academy From 2006 to 2011 Diploma Degree, Traditional drawing and painting @ School Of Classical Art From 2009 to 2011 Diploma Degree, Teaching English as a Second or Foreign Language/ESL Language Instructor @ Language Systems International From 2011 to 2012 Kirill Kovalevskiy is skilled in: Houdini, Pipelines, Python, Shotgun, SG Pipeline Toolkit, VFX Supervision, On-Set VFX Supervision, Maya, Maya Dynamics, Nuke, Graphic Design, Typography, 3D Studio Max, After Effects, ZBrush
Co-Founder / Director at PragmatiQ Solutions - Helping Companies on their Digital Transformation Journey Through Leveraging Technology & Industry Expertise