Software Engineering Manager at Age of Learning, Inc. / ABCmouse.com
Woodland Hills, California
I have many years of video game industry experience, I want to be part of developing the best games I can.
I have many years of video game industry experience, I want to be part of developing the best games I can.
My greatest strength is finding and fixing bugs, I find fixing bugs to be very rewarding, developing and implementing new functionality to be very exciting and engaging. When looking to take on a task from another programmer I am always interested in taking the task they find to be most difficult or burdensome, because that is the equivalent of a bungee jump, as a programmer you don't always have the opportunity to live on the edge so once in a while it keeps it real.
Specialties: UI, Multi-player Matchmaking, Multi-player Communications, C++, Unity3d , Ouya, PS3, XBox 360, iPhone, iPod, iPad, First Person Shooters, Core Level Memory Managers, Core Level Device I/O, User interface, Gameplay, Hamburgers and Pizza. Given the right espresso machine I can do free pour Latte' art as well. WPFProgrammer @ I develop Interactive displays and apps for Pc's and iPads using whatever tools make sense for the project. Currently the languages I program in most days are Lua, C++, Objective C and WPF. Perforce, command line tools, Xcode, Visual Studio, windows, iOS,... these are things I use everyday and that's just a t work. From January 2013 to Present (3 years) Software Engineer @ Filling temporary software engineering assignments in game development. From November 2012 to December 2012 (2 months) Senior Programmer @ From May 2012 to November 2012 (7 months) Senior Software Engineer @ From May 2011 to May 2012 (1 year 1 month) Software Engineer @ Currently searching for that perfect position. If you need an experienced software engineer I am looking for that great opportunity. From January 2010 to June 2011 (1 year 6 months) programmer @ From 2011 to 2011 (less than a year) Senior Software Engineer @ Integrated Scaleform into Unreal 3, implemented a Dynamic Inventory System, and implemented a Joystick gesture recognition system.
Support flash artist with engineering as needed and debugging action script 2.0
Worked on Legendary using Unreal 3.
Implemented UI scenes as needed to support multiplayer connections.
Setup for matchmaking and account registration for GameSpy on PS3 and PC.
Supported programmers as needed on PS3 and XBOX360 technical issues,
Debugged certification issues related to multiplayer connections, connection loss, sign out, and matchmaking. From November 2007 to January 2010 (2 years 3 months) Software Engineer @ From 2010 to 2010 (less than a year) Sr. Software Engineer @ Assist in tracking down bugs in the code
Setup build script for PS3 launch Title NHL 2K7
NHL2K8 supported other programmers with platform specific issues and handled the online communication issues including XLAST information and tracking down divergences related to a lockstep multiplayer environment.
Packaged Demo for XBOX 360 and PS3 versions of NHL2K8 demo. From June 2006 to November 2007 (1 year 6 months) Lead Programmer @ Worked on low level libraries for multiplatform engine, PS3 Xbox360 and Pc
Delta Force Extreme.
Joint Operations: Escalation.
Joint Operations: Typhoon Rising.
Delta Force Black Hawk Down PC Windows Application released March 2003
Comanche 4 PC Windows Application; Armored Fist 3 PC Windows Application released October 1999
Armored Fist II PC DOS Application released September 1997
Assisted in design and implementation of Internet and LAN Multiplayer code. (I wrote the original low level multiplayer code used by Werewolf Vs Comanche, and Armored Fist II, and was responsible for the implementation of internet multiplayer code and communications to NovaWorld for Armored Fist 3) From February 1994 to June 2006 (12 years 5 months) Lead Programmer @ Park Place productions was the largest sports title developer in the country at the time.
Batman Returns PC DOS
Assisted in development of "Image Max" a video to sprite conversion system. ("Image Max" is a system to efficiently extract captured frames of sports actions and create clean sprites for use in sports video games) From January 1991 to January 1994 (3 years 1 month) Central Station Manager @ This was an Alarm company later purchased by Protection One, I was the central station manager and maintained all of the code for the customer database, billing, accounting, inventory, and service department scheduling. From January 1986 to January 1991 (5 years 1 month) Software Engineer @ Developed Propritary Software for the Apple 2 for use by cabinet designers. It was a fully integrated system designed to help the cabinet maker design the cabinets with the customer, and then print out an optimized cutting list to reduce cutting waste in the shop. From 1984 to 1986 (2 years) Atari Projects Manager @ Datamost was one of the very first large video game developer publishers. They also published computer books. I co-authored "Games Ataris Play" and managed all the Atari products including myself porting from the Apple ][ to the Atari several games. From January 1979 to January 1984 (5 years 1 month) Software Engineer @ Developed a 2 to 4 player trivia game for the Atari 800 From 1979 to 1979 (less than a year) Kent Simon is skilled in: Xbox 360, PS3, Unity3D, iPhone, C++, User Interface, iPad, iPod, Game Development, Gameplay, Video Games, Perforce, Unreal Engine 3, Game Design, Xbox
Inhance Digital
Programmer
January 2013 to Present
RemX Specialty Staffing
Software Engineer
November 2012 to December 2012
Currently Unemployed
Senior Programmer
May 2012 to November 2012
Spark Unlimited
Senior Software Engineer
May 2011 to May 2012
Unemployed
Software Engineer
January 2010 to June 2011
Collision Studios
programmer
2011 to 2011
Spark Unlimited
Senior Software Engineer
November 2007 to January 2010
Game Mechanic Studios
Software Engineer
2010 to 2010
Kush Games
Sr. Software Engineer
June 2006 to November 2007
Novalogic
Lead Programmer
February 1994 to June 2006
Park Place Productions
Lead Programmer
January 1991 to January 1994
Home Security Specialists
Central Station Manager
January 1986 to January 1991
Cybex Intelligent Systems
Software Engineer
1984 to 1986
Datamost
Atari Projects Manager
January 1979 to January 1984
Emerald Entertainment
Software Engineer
1979 to 1979
I develop Interactive displays and apps for Pc's and iPads using whatever tools make sense for the project. Currently the languages I program in most days are Lua, C++, Objective C and WPF. Perforce, command line tools, Xcode, Visual Studio, windows, iOS,... these are things I use everyday and that's just a t work. I develop Interactive displays and apps for Pc's and iPads using whatever tools make sense for the project. Currently the languages I program in most days are Lua, C++, Objective C and WPF. Perforce, command line tools, Xcode, Visual Studio, windows, iOS,... these are things I use everyday and that's just a t work.
What company does Kent Simon work for?
Kent Simon works for Inhance Digital
What is Kent Simon's role at Inhance Digital?
Kent Simon is Programmer
What industry does Kent Simon work in?
Kent Simon works in the Computer Games industry.
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