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Jon Ward

Senior Software Design Engineer @ Microsoft

Kirkland, Washington

Ranked #213 out of 4,261 for Senior Software Design Engineer in Washington

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Jon Ward's Email Addresses & Phone Numbers

Jon Ward's Work Experience

Microsoft

Senior Software Design Engineer

September 2013 to August 2017

Redmond, WA

Microsoft

Software Design Engineer

October 2011 to December 2012

Redmond, WA

Microsoft

Software Design Engineer

August 2008 to October 2011

Redmond, WA

Jon Ward's Education

University of Nevada, Reno

Bachelor of Science, Computer Science, Mathematics

1998 to 2002

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About Jon Ward's Current Company

Microsoft

I work on the Xbox One Platform. I'm currently working on the team responsible for delivering an awesome developer experience on the Xbox One.In the past I have worked on:- Xbox One Kinect Device Drivers- Xbox One Controller Drivers- HDMI InputTechnology areas covered during my work include:- USB 3.0 / XHCI driver development and some wire protocol...

Frequently Asked Questions about Jon Ward

What company does Jon Ward work for?

Jon Ward works for Microsoft


What is Jon Ward's role at Microsoft?

Jon Ward is Senior Software Design Engineer


What is Jon Ward's personal email address?

Jon Ward's personal email address is p****[email protected]


What is Jon Ward's business email address?

Jon Ward's business email addresses are not available


What is Jon Ward's Phone Number?

Jon Ward's phone (206) ***-*272


What industry does Jon Ward work in?

Jon Ward works in the Computer Software industry.


About Jon Ward

đź“– Summary

Senior Software Design Engineer @ Microsoft I work on the Xbox One Platform. I'm currently working on the team responsible for delivering an awesome developer experience on the Xbox One.In the past I have worked on:- Xbox One Kinect Device Drivers- Xbox One Controller Drivers- HDMI InputTechnology areas covered during my work include:- USB 3.0 / XHCI driver development and some wire protocol knowledge- USB 2.0 / EHCI driver development and some wire protocol knowledge- Basic HDMI- Basic DisplayPort (link training, AUX channel uses, wire protocol knowledge)- Basic WiFi 802.11 working knowledge- File System drivers- User mode and kernel mode socket programming- WDM and KMDF device drivers From September 2013 to August 2017 (4 years) Redmond, WASoftware Design Engineer @ Microsoft Working on the Kinect For Windows SDK team -- http://www.kinectforwindows.com. My current position is a USB driver developer for the Kinect device.Day-to-Day Skills:- Kernel mode & user mode development- Kernel mode & user mode performance tuning- KMDF framework drivers- WinDbg, including optimized machine code disassembly analysis and debugging- USB protocol analysis- Software architecture discussions and implementation- Collaboration with multiple engineering disciplines From October 2011 to December 2012 (1 year 3 months) Redmond, WASoftware Design Engineer @ Microsoft Microsoft, Windows Sustained EngineeringCreated over 40 Hotfixes for Windows Vista and Windows 7 in Storage area components (most of them are listed here -- http://darkautomata.com/fixes.html)Skills required for the position include:- Fast ramp-up on previously unknown source code and concepts- Root causing issues through crash dumps, diagnostic logging, failure conditions or live debugging of repro systems and production customer systems- Usermode and Kernelmode development and debuggingIn addition to my technical work:- Substituted for my Team Lead during absences- Assumed responsibility for day-to-day triaging of issues, keeping hotfixes on track and on time, and planned and negotiated timelines and distribution methods with Global Escalation Services, ISV and IHV customers, MSIT, and others From August 2008 to October 2011 (3 years 3 months) Redmond, WAFirmware Engineer @ IGT 2006 - 2008: Multi-Player Development- Gained ownership of pre-existing code base and integrated proprietary 3D Graphics system- SSE-2 assembly implementation of a skeletal animation (skinning) system supporting up to 256 bones- Modified in-house LightWave export plug-in to support skeletal animation- Created multiple gaming platfrom XP Embedded images- Developed the architecture and then implemented boot time cryptographic OS authentication system via PCI BIOS extension firmware- Interfaced with multiple business units to ensure product success from game designers to manufacturing line workers2003 - 2006: Class-II Gaming and ReelTouch- Released multiple games for Class-II slot machine gaming markets- Created "Digital Glass" render engine, targeting Windows CE- Software lead for Class-II games on the ReelTouch platform From January 2003 to August 2008 (5 years 8 months) Principal Software Engineer Lead @ Microsoft I'm a developer lead for the Xbox Developer Experience tools team. My team focuses on Deployment, Launch, Transports, and integrating the developer experience into the Xbox OS. We support our industry partners in creating the best titles possible for the Xbox platform. Redmond, Washington, United StatesPrincipal Software Design Engineer @ Microsoft I work on the Xbox developer experience -- the tools for game development on the Xbox console. I mostly work on low level areas of the stack: kernel mode drivers, file system drivers, native user mode code. I also focus on various transport protocols used to support the developer experience.I enjoy debugging difficult problems and meeting with customers to ensure our tools meet their needs. From September 2017 to June 2020 (2 years 10 months) United States


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In a nutshell

Jon Ward's Personality Type

Introversion (I), Intuition (N), Thinking (T), Judging (J)

Average Tenure

3 year(s), 4 month(s)

Jon Ward's Willingness to Change Jobs

Unlikely

Likely

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