Engineering Program Manager, Certified ScrumMaster, and Certified Scrum Product Owner at PayPal
San Jose, California
PayPal
Software Engineer 3
June 2014 to Present
Proofpoint
Technical Engagement Engineer
January 2014 to May 2014
Zynga
Senior Software Engineer
February 2010 to January 2014
Cal Poly Department of Art and Design Visual Resources Center
Student Programmer
September 2006 to December 2009
Poly Reps
University Ambassador
March 2005 to December 2009
International Business Machines
Unicode/Globalization Software Engineer Intern
June 2009 to September 2009
San Francisco Bay Area
Adobe Systems
Photoshop Engineering Intern
June 2008 to September 2008
Adobe Systems
Photoshop Automated Test Intern
June 2007 to September 2007
Associated Students, Inc.-Cal Poly San Luis Obispo
Technology Services Student Assistant I
July 2006 to September 2006
Cal Poly Computer Science Department
Computer Science Grader
January 2005 to March 2006
Cal Poly Student Academic Services
Study Session Facilitator
September 2004 to June 2005
Diocese of San Jose - Institute of Leadership Ministry
California Polytechnic State University-San Luis Obispo
Master of Science and Bachelor of Science Computer Science
2003 to 2009
California Polytechnic State University-San Luis Obispo
Bachelor of Science Mathematics
2003 to 2009
"PayPal allows any business or individual with an email address to securely, conveniently and cost-effectively send and receive payments online. Our network builds on the existing financial infrastructure of bank accounts and credit cards to create a global, real-time payment solution. We deliver a product ideally suited for small businesses, online merchants, individuals and others currently underserved... "PayPal allows any business or individual with an email address to securely, conveniently and cost-effectively send and receive payments online. Our network builds on the existing financial infrastructure of bank accounts and credit cards to create a global, real-time payment solution. We deliver a product ideally suited for small businesses, online merchants, individuals and others currently underserved by traditional payment mechanisms." As a software engineer on the globalization team, the team member will develop the next generation globalization framework that is being built to help take PayPal into new markets around the Globe. The mission of the Globalization Technology Team is to design and develop next generation globalization frameworks and guidelines for PayPal to build globalized products for rapid worldwide expansion. It is a high stakes and high-energy environment employing innovative ideas and cutting edge technologies. Projects: - Contributed to Google Closure (https://github.com/google/closure-library/pull/335)
What company does John Vu work for?
John Vu works for PayPal
What is John Vu's role at PayPal?
John Vu is Software Engineer 3
What industry does John Vu work in?
John Vu works in the Computer Software industry.
Who are John Vu's colleagues?
John Vu's colleagues are Charanya Sivakumar, Nilesh Vyas, Karanvir Singh, Vikramsinh Sawant, Amit Pandey, Nandish Kamat, Aman Ghrera, hung tran, Aditya Mishra, and Ping Wang
📖 Summary
John is a software engineering professional, certified ScrumMaster, and certified Scrum Product Owner with nearly combined 7 years of industry experience from PayPal, Zynga, IBM, Adobe, Amgen, Proofpoint, and Walt Disney Imagineering. His research, experience, and background includes internationalization and localization, technical project management, test-driven development, and full-stack development. John is proficient with public speaking, giving presentations, event planning, and technical writing. John is a Software Engineer for PayPal on the Globalization Technology Team working on the next generation globalization framework, tools, and guidelines to help PayPal enter into new markets around the world. John was a Sr. Software Engineer for Zynga. His recent project is internationalizing FarmVille 2 and Fairy Tale Twist. His duties includes technical project management, software development, internationalizing and localizing games and developing tools to better "connect the world through games." Prior to Zynga International, John worked on leading Zynga game titles such as "Hidden Chronicles" and "Mafia Wars" serving more than 7,000,000 daily active users. On behalf of Zynga, John filed a patent titled, "Localization Framework for Dynamic Text" developed on the Mafia Wars game around Q3 of 2010. John is proficient in various object-oriented languages including Java, ActionScript, and PHP with experience in JavaScript, Node.js, C, C++, ML, Matlab, Perl, AppleScript, HTML/CSS, JQuery, and shell scripting. John also worked with version control systems (Git, Perforce, and Subversion), Adobe Photoshop, Adobe Flash (Flex) Builder, Adobe Flash, Eclipse, and Microsoft Office. John also presented at the following conferences: - 2nd Annual LGBT Suicide Risk and Prevention Conference (March 2015) - Internationalization and Unicode Conference 37 (October 2013) - Sixth International Conference on Information Technology: New Generations (April 2009)Software Engineer 3 @ "PayPal allows any business or individual with an email address to securely, conveniently and cost-effectively send and receive payments online. Our network builds on the existing financial infrastructure of bank accounts and credit cards to create a global, real-time payment solution. We deliver a product ideally suited for small businesses, online merchants, individuals and others currently underserved by traditional payment mechanisms." As a software engineer on the globalization team, the team member will develop the next generation globalization framework that is being built to help take PayPal into new markets around the Globe. The mission of the Globalization Technology Team is to design and develop next generation globalization frameworks and guidelines for PayPal to build globalized products for rapid worldwide expansion. It is a high stakes and high-energy environment employing innovative ideas and cutting edge technologies. Projects: - Contributed to Google Closure (https://github.com/google/closure-library/pull/335) From June 2014 to Present (1 year 7 months) Technical Engagement Engineer @ * Awarded the "Customer Satisfaction Award" on April 30, 2014 for GE. "The Technical Engagement Engineer will join an engineering product team responsible for several key Proofpoint services. The person will work closely with customers and the engineering team to facilitate the optimal solutions for customers as well as drive technical projects internally and externally. Strong technical and interpersonal skills as well as the ability to assume ownership and drive issues to completion are the key success factors. The person will have a solid technical foundation, especially related to Linux and messaging, a proven track record of successfully interfacing with clients on both technical and non-technical levels, experience driving projects to completion with little direction, and above all a passion for ensuring a top quality client experience." Responsibilities includes: provide ongoing & proactive technical leadership to strategic customers; manage & monitor all engineering interactions, serving as an internal advocate for customers; responding to customer escalations, proactively escalating when needed; work with technical support, operations & engineering teams ensuring timely resolution, while communicating effectively with the customer; maintain deep practical technical knowledge of the integration within the customer's environment; develop & oversee a comprehensive strategy to meet complex customer requirements; provide proactive recommendations that support the customer's requirements, roadmap & ongoing technical needs; plan & lead process improvement initiatives tailored to improve customer satisfaction with services & interactions; plan, document, & identify risks / challenges for production changes spanning multiple services / technologies; communicates effectively with peers & manager alike to ensure the highest quality of delivered support; provides regular, proactive communication regarding project assignments, scheduling, design issues, & problems. From January 2014 to May 2014 (5 months) Senior Software Engineer @ * Awarded the "Glowing Globe Award" by Zynga International on October 2012. * Honorable Mention for "Glowing Globe Award" by Zynga International on April 25, 2012 and October 12, 2012. * Awarded the "Hidden Gem Award" by Hidden Chronicles on September 20, 2011 * Awarded the "Man Made Award" by Mafia Wars on Spring 2010 "Zynga's mission is to connect the world through games." I was working with the Zynga International Engineering team to internationalize and localize multiple games and technical project manage and develop tools for the team. The games I assisted were FarmVille 2 and Fairy Tale Twist. I worked on various projects that are both front-end and back-end. Most of my past projects focused on full-stack development and used ActionScript, PHP, JavaScript, jQuery, Bash Shell Scripting, HTML, and CSS. I also worked on previous game studios: Hidden Chronicles (July 2011-March 2012), FarmVille (July 2011), and Mafia Wars (February 2010-June 2011). On behalf of Zynga, I filed a patent titled, "Localization Framework for Dynamic Text" developed on the Mafia Wars game around Q3 of 2010. From February 2010 to January 2014 (4 years) Student Programmer @ * Awarded the Outstanding Student Assistant in Art History, Department of Art and Design, June 2010. "Under the general supervision of the Visual Resources Curator, the Student Programmer will primarily be programming and maintaining programs that automate the work flow process of the Visual Resources Collection (VRC). Whenever necessary, the Student Programmer will assist in archiving digital images, performing back-up circulation, and assisting with faculty members on computer needs." I was promoted to Student Programmer from Digital Imaging Student Assistant within three months of employment. In my capacity, I programmed and maintained in-house applications and scripts for custom metadata input and output of archived images; designed, automated, and updated web pages for the Cal Poly’s Art and Design Department; and implemented projects in Adobe Flex Builder, ActionScript, JavaScript, MXML, and HTML. From September 2006 to December 2009 (3 years 4 months) University Ambassador @ "Poly Reps is a voluntary, public relations organization of 33 students who assist in the promotion of Cal Poly to prospective students and their parents, alumni, potential donors, and friends of the university." I volunteered through Poly Reps, a public relations organization closed to 30 selected students by promoting Cal Poly through tours and events to prospective students and parents, alumni, potential donors, and visitors. In my capacity, I also served on the Tours Committee and the Communications and Publications Committee. From March 2005 to December 2009 (4 years 10 months) Unicode/Globalization Software Engineer Intern @ "ICU is a mature, widely used set of C/C++ and Java libraries providing Unicode and Globalization support for software applications. ICU is widely portable and gives applications the same results on all platforms and between C/C++ and Java software." In my capacity, I programmed and maintained the ICU (International Components for Unicode) (www.icu-project.org) open-source project. I documented, prepared, and implemented projects that provided globalization support for software applications in Java, C, C++, and Unix shell scripting. From June 2009 to September 2009 (4 months) San Francisco Bay AreaPhotoshop Engineering Intern @ Through my contributions over the summer, I was awarded “Best Overall” at Adobe's Intern Projects Expo and was awarded the Bruce Fraser Memorial Scholarship by the National Association of Photoshop Professionals (NAPP). In my capacity, documented, prepared, and implemented tutorials for a developer’s guide featuring a new feature in Photoshop CS4 in Adobe Flex Builder, ActionScript, JavaScript, MXML, and HTML. From June 2008 to September 2008 (4 months) Photoshop Automated Test Intern @ "Helping the Photoshop Automation team to test scripts to their existing harness, as well as investigate other opportunities for creating new automation infrastructure and tools that can be leveraged across the development team. Working with other automation engineers and becoming exposed to the latest imaging technologies and features going in to the next version of Photoshop." In my capacity, I created and maintained automated test scripts for the Adobe Photoshop team; researched and revised the automation infrastructure and tools to leverage across the Adobe Photoshop development team; implemented projects in AppleScript, JavaScript, and Perl. From June 2007 to September 2007 (4 months) Technology Services Student Assistant I @ "Serviced local area networks in the University Union, Recreational Sports, and Children's Programs. Provides software training, support, and instruction for network users." From July 2006 to September 2006 (3 months) Computer Science Grader @ I graded and gave feedback to student’s assignments working with discrete structures and recorded grades onto a server. From January 2005 to March 2006 (1 year 3 months) Study Session Facilitator @ I facilitated sessions for Calculus I, Calculus II, and Calculus IV through problem solving and study techniques while preparing worksheets and study sheets to prepare for upcoming quizzes and examinations. From September 2004 to June 2005 (10 months) Diocese of San Jose - Institute of Leadership MinistryMaster of Science and Bachelor of Science, Computer Science @ California Polytechnic State University-San Luis Obispo From 2003 to 2009 Bachelor of Science, Mathematics @ California Polytechnic State University-San Luis Obispo From 2003 to 2009
Introversion (I), Sensing (S), Thinking (T), Perceiving (P)
1 year(s), 7 month(s)
Unlikely
Likely
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