I have been a QA Analyst in the industry for 6 years. I have done testing on console as well as several mobile titles. My most recent position was at GREE International testing games like Crime City, Modern War, Kingdom Age, War of Nations, Jackpot Bingo, and Knights and Dragons. I have tested
I have been a QA Analyst in the industry for 6 years. I have done testing on console as well as several mobile titles. My most recent position was at GREE International testing games like Crime City, Modern War, Kingdom Age, War of Nations, Jackpot Bingo, and Knights and Dragons. I have tested games both in Pre-production as well as Live Op's games.
I have always been a team player and find to have great experience working on several teams. I find myself being very well adjusted to shifting gears to new projects very quickly without missing a beat. Most of my recent experience has been in mobile QA. I do everything from run and creating testplans, to running small teams providing tasks for other testers. I find QA to be rather rewarding and believe my position is vital to making a game stable as well as fund fo the consumer.
When not testing games I enjoy illustrating, weight trainings, and spending time with my loved ones. I play a lot of games outside of work that cover a wide variety of genres. My favorite genre of game is action RPG's like Mass Effect and Dragon's Dogma. Capcom is by far my favorite publisher of games, mostly anything that is Resident Evil related. My favorite all time game is Resident Evil 4 due to it's innovative design for the time and solid gameplay. As a gamer the aspects that I enjoy are stunning visuals, great story telling, and solid gameplay.
As far as education goes I studied and graduated from the Art Institute of San Francisco with a BA Degree in Game Art and Design. I have a interest for design as well. I am truly a fan of the industry first and foremost and like to keep up with news and trends in the industry.
Quality Assurance Tester Level III ( Senior Tester) @ From June 2015 to Present (7 months) QA Analyst @ -Working on QA Ready tasks in house that required speaking to Developers about tasks that were ready to test and going about testing them.
-Gave assignments out to outsourcers and answered any questions that they may have in order to complete their tasks.
-Writing bug reports and following up with them to regress the fixes when they came in.
-Communicating well with all branches of development.
-Test config related content that included: Game tuning, Sales, Bundle packs, and added features.
-Game suggestions for game tuning and balance.
-Took care of minor engineer tasks when engineers were too busy to deal with them.
-Used X-Code for iOS devices to view any back end issues or anomalies. From September 2014 to November 2014 (3 months) San Francisco Bay AreaQA Analyst @ -Creating and running testplans
-Managing small teams and giving them tasks
-Writing clear and concise bug reports with precise reproduction steps
-Running regression on past issues
-Communicating well with developers, artists, producers, and project managers From January 2012 to March 2014 (2 years 3 months) San Francisco Bay AreaQA Engineer @ -Writing and creating testplans
-managing small outsourcing teams from Texas and Maryland
-Setting up art reviews for senior artists
-Writing concise bug reports with precise reproduction steps
-Communicating with all branches in the company that relate to production of the game From January 2011 to January 2012 (1 year 1 month) San Francisco Bay AreaQA Tester @ -Writing bug reports with precise reproduction steps
- Getting video and screen capture of issues
-Preforming team tests to help reproduce larger game functionality issues From February 2011 to July 2011 (6 months) San Francisco Bay AreaQA Tester @ -Creating precise bug reports
-Getting screen capture as well as video capture of bugs From January 2010 to January 2011 (1 year 1 month)
Bachelor of Science (B.S.), Game Art and Design @ Art Institute of San Francisco From 2008 to 2010 Joe Vargas is skilled in: Maya, Photoshop, Animation, 3D Studio Max, Character Animation, After Effects, 3D Modeling, Computer Animation, 3D, Storyboarding, Flash, Illustrator, Modeling, Adobe Creative Suite, ActionScript
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