Jenova Chen is the visionary designer of the award-winning games Cloud, Flow, Flower, and most recently Journey. After earning a bachelors degree for computer science in his hometown of Shanghai, Chen moved to Los Angeles, where he got a master's degree in the founding class of University of Southern California's Interactive Media Division. Following school, he founded
Jenova Chen is the visionary designer of the award-winning games Cloud, Flow, Flower, and most recently Journey. After earning a bachelors degree for computer science in his hometown of Shanghai, Chen moved to Los Angeles, where he got a master's degree in the founding class of University of Southern California's Interactive Media Division. Following school, he founded thatgamecompany with fellow graduates, where he remains its Founder and Creative Director.
thatgamecompany’s titles have garnered a multitude of honors over the years. Flower was awarded the BAFTA for Artistic Achievement, was named the Best Downloadable Game of the Year at the Game Developers Choice Awards as well as Best Independent Game at the Spike TV Video Game awards among many others. Their most recent title Journey, launched in March 2012, has achieved vast critical acclaim. To date it has the highest historical aggregate rating on Metacritic of any exclusive PlayStation Network title and had Entertainment Weekly call the game “A glorious, thoughtful, moving masterpiece”.
Personally, Jenova was named one of Variety’s 10 Innovators to Watch in 2008, was selected as one of the Most Creative Entrepreneurs in Business in both 2009 and 2010 by Fast Company and was given the prestigious honor of being named to the MIT Technology Review Magazine’s TR35 list, naming the world’s top innovators under the age of 35 in 2008.
President & Creative Director @ Create timeless interactive entertainment that makes positive change to the human psyche worldwide. From June 2012 to Present (3 years 7 months) Co-founder & Creative Directior @ Video game design and directing, IP creation and miscellaneous managing tasks. From May 2006 to May 2012 (6 years 1 month) Game Designer @ Game Designer for Spore DS From June 2006 to February 2007 (9 months) Game Designer @ Game design, digital prototyping for National Science Foundation serious game project Immune Attack From August 2005 to April 2006 (9 months) Technical Game Designer Intern @ Game design, digital prototyping and preproduction for an unannounced Command & Conquer next-gen title From June 2005 to September 2005 (4 months) Environment Artist Intern @ Background art, level design of Russian campaign in Medal of Honor: European Assault From January 2005 to May 2005 (5 months) Art Director & Lead Artist @ Pilot and Prototype of Montage a Russian modernism game under Labyrinth Project From June 2004 to December 2004 (7 months) Level Designer & Environment Artist Intern @ Modelling, animation, level editing SASO & MRE project From March 2004 to December 2004 (10 months) Lead Artist @ An independent game development team made of students with various disciplines from Shanghai Jiao Tong University. Maker of Saint War, Curse of Rainbow and Crystone. From September 2000 to May 2003 (2 years 9 months) Shanghai City, China
MFA, Interactive Media @ University of Southern California From 2003 to 2006 Minor, Art & Design @ Donghua University From 2001 to 2003 BS, Computer Science & Engineering @ Shanghai Jiao Tong University From 1999 to 2003
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