Lead UX Designer at Scopely
Greater Boston
Bang! Productions
Web Developer
December 1997 to December 1998
Cognitive Code
Executive Creative Director
January 2017 to March 2018
Remote
DuoFun Studios
Chief Creative Officer
August 2016 to August 2017
Remote
Turbine
Senior UI Designer
October 2014 to March 2015
Needham, MA
38 Studios
Lead User Interface Designer
September 2008 to May 2012
Providence, RI
Experian
Interaction Designer
January 2005 to January 2006
Santa Monica, CA
Move, Inc
User Interface Designer
March 2002 to December 2005
Westlake Village, CA
Artifact Entertainment
User Interface Designer
March 2001 to February 2002
Mesa, AZ
Scopely
Lead UX Designer
Remote
Digital Experiments
Owner/Consultant
Providence, RI
Kessel Run
Communications & Brand Manager
February 2019 to July 2020
Boston, Massachusetts
Blizzard Entertainment
User Interface Designer
January 2006 to August 2008
Irvine, CA
Sony Online Entertainment
Manager of Operations, Web
May 2000 to July 2000
San Diego, CA
Hollywood Stock Exchange
HTML Lead
January 1999 to February 2000
Designed and launched web sites for clients such as Weider Publications, Stone Temple Pilots, Seal, Moonshine Records Designed and launched web sites for clients such as Weider Publications, Stone Temple Pilots, Seal, Moonshine Records
What company does Irena Pereira work for?
Irena Pereira works for Bang! Productions
What is Irena Pereira's role at Bang! Productions?
Irena Pereira is Web Developer
What industry does Irena Pereira work in?
Irena Pereira works in the Design industry.
Who are Irena Pereira's colleagues?
Irena Pereira's colleagues are Dan McDonald, James Bradley, Erynn Petersen, Devang Shukla, Grant Apodaca, Andrew Kemendo, and Carrie Savinell
📖 Summary
Web Developer @ Bang! Productions Designed and launched web sites for clients such as Weider Publications, Stone Temple Pilots, Seal, Moonshine Records From December 1997 to December 1998 (1 year 1 month) Executive Creative Director @ Cognitive Code • Initiated and branded a new form of integrated visual design and speech design for AI-driven companies.• Generated new revenue streams for multi-million business and development tools by designing B2B and consumer-facing natural language conversational solutions. Strategized as part of the venture capital funded artificial intelligence startup executive team. From January 2017 to March 2018 (1 year 3 months) RemoteChief Creative Officer @ DuoFun Studios • Launched iOS and Android apps successfully by leading creative and marketing efforts with an international team.• Spearheaded an Agile mindset and culture of usability first across game and product development to increase product time-to-market.• Thrived leading in a distributed global environment with all team members while improving workflow efficiencies. From August 2016 to August 2017 (1 year 1 month) RemoteSenior UI Designer @ Turbine • Ensured rapid business shifts, user needs and monetization strategies were communicated clearly by presenting executive stakeholders with prototypes, storyboards and financials of revamped multi-player games. • Realigned Warner Brothers game strategies from PC-driven titles to mobile and oversaw all IP licensing relationships (WB, DC, HBO). From October 2014 to March 2015 (6 months) Needham, MALead User Interface Designer @ 38 Studios • Launched from the ground-up a $150M budget gaming experience and interface design requiring management of thousands of assets.• Led an effective global team of 8 engineers, designers and artists by integrating agile culture and best practices.• Created marketing buzz by speaking at events, building community and establishing product branding. From September 2008 to May 2012 (3 years 9 months) Providence, RIInteraction Designer @ Experian Finance industry pioneer redefining modern marketing and innovator of lead aggregation funnels * Created advanced A/B testing processes to drive measurable conversion improvements, leading to a 40% revenue gain in one year. * Drove data-driven design initiatives through user research and rapid iteration product testing.* Supported decision makers through the coordination of business intelligence, development, and design effort. From January 2005 to January 2006 (1 year 1 month) Santa Monica, CAUser Interface Designer @ Move, Inc Massive online marketplace for shopping real estate listings to buy, rent or build.* Design leadership and front-end development for Homestore’s many real estate portals, including REALTOR.com®.* Increased monetization opportunities network-wide.* Pioneered the first true visual monetizable search directory of MLS properties for consumers. * Hired and managed a team of 5 designers. From March 2002 to December 2005 (3 years 10 months) Westlake Village, CAUser Interface Designer @ Artifact Entertainment Innovative gaming start up focused on the massively multiplayer online PC game market.* Led design efforts for the user interface and marketing initiatives for Horizons: Empires of Istaria.* Full stack development of internal software tools for game content creation, leading to improved content development timelines. From March 2001 to February 2002 (1 year) Mesa, AZLead UX Designer @ Scopely RemoteOwner/Consultant @ Digital Experiments • Transforming brands, honing messaging, and delivering value.• Leveling up UX process and teams• Helping build organizations that last• DevOps & Agile Providence, RICommunications & Brand Manager @ Kessel Run Brand and Identity management for Detachment 12 of the United States Air Force. Responsible for strategic communications, supporting recruitment and outreach efforts. From February 2019 to July 2020 (1 year 6 months) Boston, MassachusettsUser Interface Designer @ Blizzard Entertainment • Contributed to the successful $ multi-million dollar best-in-class release of World of Warcraft and its expansions The Burning Crusade and Wrath of the Lich King as a full-stack designer and developer on the games. Ensured internal usability-first culture at the company.• Elevated UI/UX solutions publicly in the gaming community through public speaking at BlizzCon about UX innovations. • Represented the development team at WoW’s AddOn development community. From January 2006 to August 2008 (2 years 8 months) Irvine, CAManager of Operations, Web @ Sony Online Entertainment UI/UX design for a fantasy MMO. Deployed studio and product branding strategies, including internal and external web sites. From May 2000 to July 2000 (3 months) San Diego, CAHTML Lead @ Hollywood Stock Exchange Product development for monetizable advertisement slots for production houses and studios. Full stack design and deployment of major network websites. From January 1999 to February 2000 (1 year 2 months)
Introversion (I), Intuition (N), Feeling (F), Judging (J)
1 year(s), 7 month(s)
Unlikely
Likely
There's 100% chance that Irena Pereira is seeking for new opportunities
Enjoy unlimited access and discover candidates outside of LinkedIn
Trusted by 400K users from
76% of Fortune 500 companies
The most accurate data ever
Hire Anyone, Anywhere
with ContactOut today
Making remote or global hires? We can help.
No credit card required
Irena Pereira's Social Media Links
/redir/red... /company/s...