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Hans Guignard

Creative Director

Entrepreneur for Mobile Games and Creative director

Burbank, California

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Hans Guignard's Email Addresses & Phone Numbers

Hans Guignard's Work Experience

OnPoint Studio

Creative Director

January 2010 to Present

Various Clients

FREELANCE ARTIST

2006 to 2011

Hans Guignard's Education

Art Institute of Fort Lauderdale

New York school of technology

Taravella high school

Diploma

Hans Guignard's Professional Skills Radar Chart

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Thoughtful
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Engaging

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Hans Guignard's Estimated Salary Range

About Hans Guignard's Current Company

OnPoint Studio

At Onpoint Studio, we leverage our knowledge of mobile gaming and mobile business solutions to develop content that is both experientially fulfilling and profitable. As Creative Director, I am responsible for researching and developing game concepts, providing art direction, and liaising closely with clients to help them refine their concepts, and to deliver projects as per their...

Frequently Asked Questions about Hans Guignard

What company does Hans Guignard work for?

Hans Guignard works for OnPoint Studio


What is Hans Guignard's role at OnPoint Studio?

Hans Guignard is Creative Director


What is Hans Guignard's personal email address?

Hans Guignard's personal email address is h****[email protected]


What is Hans Guignard's business email address?

Hans Guignard's business email addresses are not available


What is Hans Guignard's Phone Number?

Hans Guignard's phone (213) ***-*173


What industry does Hans Guignard work in?

Hans Guignard works in the Computer Games industry.


About Hans Guignard

📖 Summary

As Creative Director at Onpoint Studio, I am actively engaged in developing mobile game concepts and identifying best practices in design integration for the mobile gaming industry. As a commercial artist, I have successfully developed high quality concepts, 2D art and design frameworks with the intention of delivering the best results to the mobile gaming market. After having worked as a freelancer on various commercial projects, I have set up Onpoint Studio with my team of dedicated artists and designers and developers to deliver high quality mobile gaming and application solutions. Today, Onpoint Studio represents a history of quality performance in visual design and mobile gaming experience. If you are interested in having a gaming or application concept developed, we can help. Rather than deploying a traditional approach, where we allow principles of K.I.S.S to dictate the concept, Onpoint Studio deploys what we would like to call a ‘bottom-up’ approach. Here is how we differentiate ourselves: * We dedicate our focus to project viability. Any game essentially has to be enjoyable, and should be profitable. We work closely with you to develop viable concepts that promise an excellent experience, in addition to a return on your investment. * The designs we create are optimized for maximum visual output for the platform chosen. * Simplicity is at the heart of our designs. We deliver clean and simple designs that appeal to the target audience and ensure smoother operation. I will encourage you to contact me directly to discuss your gaming or mobile application design projects. We are eager to work closely with you, and to see your projects develop into genuine experiences that are highly valued by your target audience. Simply send me an email to start our relationship! Specialties 2D game art, Character design, Conceptual art, Art direction, Graphic design, UI Design, Design implementation, Mobile gaming technologies, Project management, Client service.Creative Director @ At Onpoint Studio, we leverage our knowledge of mobile gaming and mobile business solutions to develop content that is both experientially fulfilling and profitable. As Creative Director, I am responsible for researching and developing game concepts, providing art direction, and liaising closely with clients to help them refine their concepts, and to deliver projects as per their expectations. To date, Onpoint Studio has delivered games for both the iPhone and Android platforms. Some examples include Late Delivery, a fast paced arcade runner; and Big Cannons, a top-down arcade shooter. We have also developed several mobile applications, an example being ABC’S with Bingzy Bee: Phonics, design for kids in pre k and kindergarten. With it Kids learn the phonics, of each letter in the alphabet. Our work is characterized by clean and simple designs that are both highly appealing and carefully engineered to ensure optimized operations. Moreover, we back our services with a tailored customer experience so that your projects are developed and delivered to your complete satisfaction. From January 2010 to Present (6 years) FREELANCE ARTIST @ As a freelance artist, I have worked closely with clients such as Bing note, PHXX and Moral and Integrity Publishing, in addition to several others. I accumulated rich experience as I worked on various game design and mobile application projects, as well as illustration assignments for board games and academic material. Some of my significant achievements from this time include earning second place on a prestigious iPhone/Android app development contest that featured top investors, and leading the successful redesign of a Netflix type iPad app for New Media OTT Services and Gaming. Much of what I gained in terms of experience and knowledge as a freelancer would later contribute to the founding of On Point Studio. From 2006 to 2011 (5 years) Art Institute of Fort LauderdaleNew York school of technologyDiploma @ Taravella high school Hans Guignard is skilled in: Casual Games, Character Design, Game Development, Conceptual Art, Art Direction, Flash Animation, Mobile Design, User Interface Design, User Experience, Graphic Design, 2D graphics, Character Animation, Interaction Design, Digital Painting, Illustrator


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Hans Guignard's Personality Type

Extraversion (E), Intuition (N), Feeling (F), Judging (J)

Average Tenure

5 year(s), 6 month(s)

Hans Guignard's Willingness to Change Jobs

Unlikely

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