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Gavriel State

Senior Director, System Software @ NVIDIA

Senior Director, Simulation and AI at NVIDIA

Toronto, Ontario, Canada

Ranked #1,093 out of 21,860 for Senior Director, System Software in United States

Section title

Gavriel State's Email Addresses & Phone Numbers

Gavriel State's Work Experience

NVIDIA

Senior Director, System Software

June 2015 to Present

Toronto, Canada Area

TransGaming

Board Member

May 2000 to Present

Toronto, Canada Area

TransGaming, Inc.

Founder & CTO

May 2000 to June 2015

Toronto, Canada Area

Gavriel State's Professional Skills Radar Chart

Based on our findings, Gavriel State is ...

Thoughtful
Competent
Thoughtful

What's on Gavriel State's mind?

Based on our findings, Gavriel State is ...

58% Left Brained
42% Right Brained

Gavriel State's Estimated Salary Range

About Gavriel State's Current Company

NVIDIA

At NVIDIA, I do interesting things with portability and related technologies which I don't talk about in my LinkedIn profile. My LinkedIn profile is reserved for helping me find other people interested in similar topics, like binary translation, compilers, graphics API and shader conversion, etc.

Frequently Asked Questions about Gavriel State

What company does Gavriel State work for?

Gavriel State works for NVIDIA


What is Gavriel State's role at NVIDIA?

Gavriel State is Senior Director, System Software


What is Gavriel State's personal email address?

Gavriel State's personal email address is ga****[email protected]


What is Gavriel State's business email address?

Gavriel State's business email address is g*****@transgaming.com


What is Gavriel State's Phone Number?

Gavriel State's phone (416) ***-*114


What industry does Gavriel State work in?

Gavriel State works in the Computer Software industry.


About Gavriel State

đź“– Summary

Senior Director, System Software @ At NVIDIA, I do interesting things with portability and related technologies which I don't talk about in my LinkedIn profile. My LinkedIn profile is reserved for helping me find other people interested in similar topics, like binary translation, compilers, graphics API and shader conversion, etc. From June 2015 to Present (7 months) Toronto, Canada AreaBoard Member @ Public company board member since the company’s debut on the TSX venture exchange in 2005. Helped oversee the acquisition of TransGaming's Graphics and Portability division by NVIDIA From May 2000 to Present (15 years 8 months) Toronto, Canada AreaFounder & CTO @ Founded TransGaming in 2000 to create portability technologies to allow games to be easily enabled on new platforms. Deeply involved in raising capital from angel and venture capital investors. Developed relationships with a wide variety of partners and customers in the games industry, international television service operators, as well as the broader technology marketplace, working with companies such as Google, Apple, Intel, NVIDIA, Broadcom, Imagination Technologies, AMD, Adobe, Citrix, Illiad/Free, Electronic Arts, Disney, Valve, Activision, Ubisoft, and many others. Directed TransGaming’s involvement in industry groups such as the Khronos Group, participating in and overseeing work on OpenGL graphics standards, and acting as chair of the StreamInput working group. Provided direction for IP related legal matters throughout the company, including copyrights, patents, and licensing agreements with partners and users. Responsible for technical leadership and oversight across all of TransGaming’s products, including portability technology, the SwiftShader software renderer, work with Google on the ANGLE OpenGL ES to Direct3D translation layer, and GameTree TV. Provided direction for all IT, networking and security policies and purchasing decisions within the company. Direct technical participation in: - Direct3D to OpenGL translation technology - Performance profiling, multithreading, and optimization - Source level porting and other development work with individual games on a variety of platforms, including Mac, Linux, consoles, iOS, and Android - Debugging and assembler level analysis of games ported without source code - Embedded development for GameTree TV targets including Intel, Broadcom, and ARM platforms - Development of graphics command-buffer game streaming technology - Integration of API portability with CPU emulation technology from various partners From May 2000 to June 2015 (15 years 2 months) Toronto, Canada AreaSoftware Architect @ Started as one of Corel’s first Mac developers; later coordinated efforts of 50+ developers as Project Leader for Corel’s Mac graphics products and in-house Win32 portability technology. Participated in early design of the W3C SVG Standard. Helped initiate Corel’s involvement in Linux. Responsible for Corel's backing of the WINE project and managed teams bringing Corel’s business applications to Linux. Provided technical oversight for all of Corel’s Linux efforts. From 1991 to 2000 (9 years) Ottawa, Canada AreaSoftware Developer @ Worked on initial releases of Metrowerks CodeWarrior development system. From 1994 to 1994 (less than a year) Montreal, Canada Area Gavriel State is skilled in: OpenGL, Game Development, Direct3D, Video Games, Entrepreneurship, Software Development, OpenGL ES, Gameplay Programming, GLSL, DirectX, Objective-C, HLSL, Mobile Applications, iOS development, Agile Methodologies


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In a nutshell

Gavriel State's Personality Type

Introversion (I), Sensing (S), Thinking (T), Judging (J)

Average Tenure

8 year(s), 3 month(s)

Gavriel State's Willingness to Change Jobs

Unlikely

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