Game Designer
San Francisco, California
KIXEYE
Senior Game Designer
August 2019 to February 2020
San Francisco Bay Area
KIXEYE
Game Designer
December 2017 to August 2019
San Francisco Bay Area
KIXEYE
Associate Game Designer
January 2017 to December 2017
San Francisco Bay Area
KIXEYE
Senior Quality Assurance Analyst
April 2016 to January 2017
San Francisco Bay Area
KIXEYE
Quality Assurance Analyst
January 2014 to April 2016
San Francisco, CA
PlayStation
Quality Assurance Tester
July 2012 to November 2013
Foster City, CA
- Helped train up and assist junior designers in all aspects of systems and tooling. Ensured quality and style guides maintained.- Ensured feature quality and deadlines maintained. Prioritize tasks to meet deadlines and ensure quality.- Maintained Game Designer responsibilities. - Helped train up and assist junior designers in all aspects of systems and tooling. Ensured quality and style guides maintained.- Ensured feature quality and deadlines maintained. Prioritize tasks to meet deadlines and ensure quality.- Maintained Game Designer responsibilities.
What company does Galen Koehne work for?
Galen Koehne works for KIXEYE
What is Galen Koehne's role at KIXEYE?
Galen Koehne is Senior Game Designer
What industry does Galen Koehne work in?
Galen Koehne works in the Computer Games industry.
Who are Galen Koehne's colleagues?
Galen Koehne's colleagues are Laura Turner, Graham Davis, Kevin Young, Chris Marquez, Zach Hodson, Sean Mozarmi, Matthew Talma, Matthew Nebel, James Farmer, and Jose Simbol
đź“– Summary
Senior Game Designer @ KIXEYE - Helped train up and assist junior designers in all aspects of systems and tooling. Ensured quality and style guides maintained.- Ensured feature quality and deadlines maintained. Prioritize tasks to meet deadlines and ensure quality.- Maintained Game Designer responsibilities. From August 2019 to February 2020 (7 months) San Francisco Bay AreaGame Designer @ KIXEYE - Developed boss encounters. Scripting with 2 in-house languages (one xml based, one in-house language).- Expanded designer tool creation.- Developed features from inception to ship, working with product, art, ui, and design teams.- Helped guide narrative threads that play out over multiple months.- Maintained Associate Game Designer responsibilities. From December 2017 to August 2019 (1 year 9 months) San Francisco Bay AreaAssociate Game Designer @ KIXEYE - Owned all aspects of base target creation, from inception to ship.- Ensure difficulty goals are met and maintained.- Assist in the unit design and gameplay of non player factions. From January 2017 to December 2017 (1 year) San Francisco Bay AreaSenior Quality Assurance Analyst @ KIXEYE - Coordinated with external QA team to ensure proper coverage is provided for each feature.- Maintained Quality Assurance Analyst responsibilities. From April 2016 to January 2017 (10 months) San Francisco Bay AreaQuality Assurance Analyst @ KIXEYE - Tracked, developed test plans, and executed these plans against features from inception to release.- Ensured vision and quality of features are maintained from product spec.- Experience with both MOBA and Free-to-play RTS games. From January 2014 to April 2016 (2 years 4 months) San Francisco, CAQuality Assurance Tester @ PlayStation - Collaborate with team to determine the extent of a product’s adherence to SCEA quality standards.- Assess product functionality through test cases with various PlayStation hardware and network arrangements.- Research and document product defects and potential violations.- Perform regression testing on resubmitted titles to determine their current progress. From July 2012 to November 2013 (1 year 5 months) Foster City, CA
Introversion (I), Intuition (N), Thinking (T), Judging (J)
1 year(s), 3 month(s)
Unlikely
Likely
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