During the past five years I have worked on multiple titles on Sony Playstation 3, Nintendo Wii, Microsoft Xbox360, and Nintendo DS, and I am specialised in rendering technology and algorithms. I have also worked on several Flash games, thus I also got hands-on experience with GPU accelerated 3D rendering in the browser.
Personally, I am highly motivated to solve interesting problems, and getting the most out of a system. I also enjoyed to got the chance to work in a leading position during my last project, where i had to supervise and support junior programmers and interns. Furthermore, I am a communicative, reliable, and highly self-motivated person.
Specialties:rendering (DirectX, OpenGL, Adobe Flash Stage 3D), multi-platform development (Playstation 3, Xbox360, Nintendo 3DS, Nintendo DS, Nintendo Wii, and PC)
C/C++, CG, HLSL, AS3, AS2, PHP, Java, C#, XML, SQL, UML
Senior Software Engineer @ From August 2014 to Present (1 year 3 months) GermanySoftware Engineer @ From December 2011 to August 2014 (2 years 9 months) GermanySenior Programmer @ worked on GPU accelerated 3D rendering in the browser, systems architecture, client/server code (Flash/Java), engine programming, and game play programming From February 2011 to July 2011 (6 months) Fernkorngasse 10, 1100 Vienna, AustriaProgrammer @ graphics programming, engine programming, game play programming, and tools programming From October 2006 to February 2011 (4 years 5 months) Fernkorngasse 10, 1100 Vienna, AustriaProgrammer Internship @ testing and scripting, php From July 2006 to October 2006 (4 months) Fernkorngasse 10, 1100 Vienna, Austria
MSc, Computer Graphics and Digital Image Processing @ Vienna University of Technology From 2008 to 2010 BSc, Media Informatics and Visual Computing @ Vienna University of Technology From 2005 to 2008 Florian Bagar is skilled in: OpenGL, HLSL, Direct3D, DirectX, GLSL, Computergrafik, C#