Software Developer at Nulogy
Toronto, Ontario, Canada
Electronic Arts (EA)
Game Services Developer
May 2013 to Present
Kitchener, Canada Area
Electronic Arts
Server Developer, Co-op
September 2012 to December 2012
Kitchener, Ontario
Research In Motion
Software Developer
May 2011 to December 2011
Waterloo, Ontario
Research In Motion
Campus Ambassador (University of Waterloo)
January 2011 to April 2011
Waterloo, Ontario
Research In Motion
Software Developer
September 2010 to December 2010
Waterloo, Ontario
Scotiabank
Associate Programmer Analyst, Java
January 2010 to April 2010
Scarborough, Ontario
Scotiabank
Security Access/Change Coordinator
May 2009 to August 2009
Scarborough, Ontario
Capital Games, March 2014 - present STAR WARS: GALAXY OF HEROES - Creating a dynamic telemetry stack, based off of AWS Kinesis and Redshift, to be used by this game upon launch and reused by future EA Mobile titles HEROES OF DRAGON AGE (iOS, Android, Facebook) - Server Developer on a widely played and growing CCG video... Capital Games, March 2014 - present STAR WARS: GALAXY OF HEROES - Creating a dynamic telemetry stack, based off of AWS Kinesis and Redshift, to be used by this game upon launch and reused by future EA Mobile titles HEROES OF DRAGON AGE (iOS, Android, Facebook) - Server Developer on a widely played and growing CCG video game on the mobile platform - Implementing new game features for a Java Spring server, accessed by game clients through EC2 server instances via Google Protocol Buffers transport protocol - Assisting in bug fixes on a Unity3D C# game client - Spearheading efforts to improve code reliability by implementing TestNG tests through the Test Driven Development Paradigm - Design and carry-out process improvements to speed up process, allowing game designers to introduce new content at a rapid pace TECHNOLOGIES: Java, AWS (Elastic Beanstalk, Kinesis, Redshift, Dynamo, Pig Data Pipeline), Spring, Protocol Buffers, Couchbase, Redis, TestNG, Maven, Jackson, JAXB, Jenkins, Unity3D, C#, Ruby, Hosted Graphite, game design and development Pogo Adventures, May 2013 - March 2014 MONOPOLY BINGO (iOS, Android) - Server Developer for a social video game on the mobile platform - Worked and maintained a Java server written for and hosted using the Google App Engine web service - Major features I was involved with included integration with analytics service Swrve and customer service tool ZenDesk, REST endpoints that enforce bingo game rules, and hosting the game store catalog - Counted upon to implement new features on a Unity3D C# game client, in addition to normal feature development and bug fixing for the game server - Saw the project through all its stages of development; from prototype to worldwide launch to live services and maintenance - Counted upon to train new employees in a transition of the game development and management to a new EA studio TECHNOLOGIES: Java, Google App Engine, Guice, REST, TestNG, Jackson, Jenkins, Unity3D, C#, game design and development
What company does Evan Brodie work for?
Evan Brodie works for Electronic Arts (EA)
What is Evan Brodie's role at Electronic Arts (EA)?
Evan Brodie is Game Services Developer
What industry does Evan Brodie work in?
Evan Brodie works in the Computer Games industry.
Who are Evan Brodie's colleagues?
Evan Brodie's colleagues are Alistair McKinnell, Jordan Neville, Xiaoshan Su, Shahriyar Nasir, Robert D., Daniel Ambrogio, Safa Mahmood, and Arturo Pie
📖 Summary
This page in still under construction...apologies for lack of completeness.Game Services Developer @ Capital Games, March 2014 - present STAR WARS: GALAXY OF HEROES - Creating a dynamic telemetry stack, based off of AWS Kinesis and Redshift, to be used by this game upon launch and reused by future EA Mobile titles HEROES OF DRAGON AGE (iOS, Android, Facebook) - Server Developer on a widely played and growing CCG video game on the mobile platform - Implementing new game features for a Java Spring server, accessed by game clients through EC2 server instances via Google Protocol Buffers transport protocol - Assisting in bug fixes on a Unity3D C# game client - Spearheading efforts to improve code reliability by implementing TestNG tests through the Test Driven Development Paradigm - Design and carry-out process improvements to speed up process, allowing game designers to introduce new content at a rapid pace TECHNOLOGIES: Java, AWS (Elastic Beanstalk, Kinesis, Redshift, Dynamo, Pig Data Pipeline), Spring, Protocol Buffers, Couchbase, Redis, TestNG, Maven, Jackson, JAXB, Jenkins, Unity3D, C#, Ruby, Hosted Graphite, game design and development Pogo Adventures, May 2013 - March 2014 MONOPOLY BINGO (iOS, Android) - Server Developer for a social video game on the mobile platform - Worked and maintained a Java server written for and hosted using the Google App Engine web service - Major features I was involved with included integration with analytics service Swrve and customer service tool ZenDesk, REST endpoints that enforce bingo game rules, and hosting the game store catalog - Counted upon to implement new features on a Unity3D C# game client, in addition to normal feature development and bug fixing for the game server - Saw the project through all its stages of development; from prototype to worldwide launch to live services and maintenance - Counted upon to train new employees in a transition of the game development and management to a new EA studio TECHNOLOGIES: Java, Google App Engine, Guice, REST, TestNG, Jackson, Jenkins, Unity3D, C#, game design and development From May 2013 to Present (2 years 3 months) Kitchener, Canada AreaServer Developer, Co-op @ From September 2012 to December 2012 (4 months) Kitchener, OntarioSoftware Developer @ From May 2011 to December 2011 (8 months) Waterloo, OntarioCampus Ambassador (University of Waterloo) @ From January 2011 to April 2011 (4 months) Waterloo, OntarioSoftware Developer @ From September 2010 to December 2010 (4 months) Waterloo, OntarioAssociate Programmer Analyst, Java @ From January 2010 to April 2010 (4 months) Scarborough, OntarioSecurity Access/Change Coordinator @ From May 2009 to August 2009 (4 months) Scarborough, OntarioBachelor's Degree, Computer Science @ Universty of Waterloo From 2008 to 2013 Exchange Semester, Computer Science @ The Chinese University of Hong Kong From 2012 to 2012 Evan Brodie is skilled in: Software Development, Java, Google App Engine, Agile Methodologies, Test Driven Development, Unity3D, Guice, Spring, Game Development, Server Architecture, REST, TestNG, C++, C#, Unix, Linux, SQL, JavaScript, HTML, AngularJS, Jenkins, Jackson, Protocol Buffers, CoffeeScript, Unit Testing, Amazon Web Services...
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