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Erin Anderson

Sr. Technical Product Manager (Developer Relations) @ Electronic Arts (EA)

Sr. Technical Product Manager (Developer Relations)

Greater Seattle Area

Ranked #1,353 out of 27,060 for Sr. Technical Product Manager (Developer Relations) in United States

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Erin Anderson's Email Addresses & Phone Numbers

Erin Anderson's Work Experience

Electronic Arts (EA)

Sr. Technical Product Manager (Developer Relations)

Seattle, WA

Sony Computer Entertainment America LLC

Developer Support Engineer

January 2013 to July 2014

San Mateo, CA

GREE International, Inc

Sales Engineer / Games Integration Engineer

October 2011 to December 2012

San Francisco, CA

Erin Anderson's Education

Florida Interactive Entertainment Academy

Master of Science, Interactive Entertainment

2008 to 2009

University of South Florida

BS, Computer Engineering

2005 to 2008

University of South Florida

BS, Computer Science

2005 to 2008

Erin Anderson's Professional Skills Radar Chart

Based on our findings, Erin Anderson is ...

Perceptive
Pragmatic
Reflective

What's on Erin Anderson's mind?

Based on our findings, Erin Anderson is ...

52% Left Brained
48% Right Brained

Erin Anderson's Estimated Salary Range

About Erin Anderson's Current Company

Electronic Arts (EA)

As a member of a small Developer Relations team for Electronic Arts Digital Platform (EADP), I am responsible for managing the engagement with both internal and external partners to ensure a smooth and painless integration of EADP technologies, throughout the full product life cycle of the engagement.Specific responsibilities include:* Own and manage engagement with partner teams, including...

Frequently Asked Questions about Erin Anderson

What company does Erin Anderson work for?

Erin Anderson works for Electronic Arts (EA)


What is Erin Anderson's role at Electronic Arts (EA)?

Erin Anderson is Sr. Technical Product Manager (Developer Relations)


What is Erin Anderson's personal email address?

Erin Anderson's personal email address is e****[email protected]


What is Erin Anderson's business email address?

Erin Anderson's business email addresses are not available


What is Erin Anderson's Phone Number?

Erin Anderson's phone (**) *** *** 124


What industry does Erin Anderson work in?

Erin Anderson works in the Computer Games industry.


Who are Erin Anderson's colleagues?

Erin Anderson's colleagues are Bhargav Rajendra, James Oltmans, Kevin Normann, Scot Geer, Minkz Ngo, Evan? CISc, Zubair Usman, Dominique Cor, Emanuel Takano, and Korey Gannon


About Erin Anderson

💼 Past Experience

EDUardurerRecords.com


🎓 Education

Erin Anderson's educational background has earned her a Master of Science degree in Interactive Entertainment from Florida Interactive Entertainment Academy, and a BS degree in Computer Engineering from University of South Florida. Erin Anderson is currently a graduate student at Cornell University and is working on a Master's degree in Games Design and Development.


💡 Technical & Interpersonal Skills

: Erin Anderson is currently a Sr. Technical Product Manager (Developer Relations) at Electronic Arts (EA) in Seattle, WA. As a member of a small Developer Relations team for Electronic Arts Digital Platform (EADP), I am responsible for managing the engagement with both internal and external partners to ensure a smooth and painless integration of EADP technologies, throughout the full product life cycle of the engagement.: Own and manage engagement with partner teams, including regular meetings to address issues and new requirements.: Manage information architecture for central EADP technology adoption tracking tool.: Review and assess EADP technical documentation and processes.: Create improved workflows within the Developer Relations team.: Key Tools and Products used:* Confluence* Microsoft Office* JIRA* Perforce* Slack / Skype. Developer Support Engineer at Sony Computer Entertainment America LLC from January 2013 to July 2014 (1 year 7 months) in San Mateo, CA. Sole global support engineer for SCEA developed cross-platform JavaScript video application SDK on all PlayStation platforms.: Create sample code, and assist in debugging partner code.: Update and maintain technical documentation.: Perform release management process for new versions of SDK: * Create release notes * Create and deploy SDK packages* Debug and contribute fixes to SDK code base* Assist partners with SCEA Format QA and release process.: Sales Engineer / Games Integration Engineer at GREE International, Inc from October 2011 to December 2012 (1 year 3 months) in San Francisco, CA. Supported numerous high profile third party developer partners with their integration of OpenFeint / GREE Platform into their mobile titles, both iOS and Android.: Created code samples and documentation to assist third party developers, and test the usage of platform features.: Acted as technical and team leadero Created and maintained numerous cross-team and internal processeso Tasked junior members of the teamo Acted as point of contact for multiple internal teams to interact with GIE team Created new role as developer community lead, The Dev Com Ninjao Created multiple short videoso Performed two webinarso Attended multiple industry events to engage developers, and evangelize GREE Platform: Founding member of the GREE Loves Indies programo Assisted with creating and implementing selection criteriao Acted as sole technical contact for initial program winners.: Sr. Associate (On Contract to TiVo) at Cognizant Technology Solutions from January 2011 to October 2011 (10 months) in Alviso, CA. Addressed bugs and feature work in C++ and XML driven UI architecture for self-contained MIPS-architecture integrated devices.: Used Bugzilla for bug and feature tracking of existing and new iterations of UI code base.: UI Developer (Contract) at Electronic Arts, Tiburon from November 2009 to August 2010 (10 months) in Maitland, FL. Engineered screen facing components and interactions in Actionscript 2.0.: Implemented new and extend existing C++ functionality to expose necessary features from datadriven C++ game engine to Flash User Interface framework.: created automated system to handle UI driven sounds using designer authored XML scripts.: Used DevTrack to maintain alpha/beta schedule bug list.: Visual Studio (


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In a nutshell

Erin Anderson's Personality Type

Introversion (I), Sensing (S), Thinking (T), Perceiving (P)

Average Tenure

2 year(s), 11 month(s)

Erin Anderson's Willingness to Change Jobs

Unlikely

Likely

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