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Eric Foley

Software Engineer

Senior Software Engineer at Intel Corporation

Vallejo, California

Section title

Eric Foley's Email Addresses & Phone Numbers

Eric Foley's Work Experience


Software Engineer

January 1998 to June 1999

Hillsboro, OR

Heartwood 3D

Software Engineer

February 2017 to August 2017

San Mateo, CA

BANDAI NAMCO Entertainment America Inc.

Senior Client Engineer

September 2015 to June 2016

Eric Foley's Education

high school

high school

The Art Institute of Portland

Bachelor of Science (B.S.), Game Art and Design

2003 to 2006

Eric Foley's Professional Skills Radar Chart

Based on our findings, Eric Foley is ...


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Based on our findings, Eric Foley is ...

52% Left Brained
48% Right Brained

Eric Foley's Estimated Salary Range

About Eric Foley's Current Company


- Code for X servers in medical imaging applications. C/C++, Unix.

Frequently Asked Questions about Eric Foley

What company does Eric Foley work for?

Eric Foley works for Barco

What is Eric Foley's role at Barco?

Eric Foley is Software Engineer

What is Eric Foley's personal email address?

Eric Foley's personal email address is er****[email protected]

What is Eric Foley's business email address?

Eric Foley's business email address is e*****

What is Eric Foley's Phone Number?

Eric Foley's phone (213) ***-*264

What industry does Eric Foley work in?

Eric Foley works in the Semiconductors industry.

Who are Eric Foley's colleagues?

Eric Foley's colleagues are Danny Vais, and Joseph Walters

About Eric Foley

📖 Summary

Software Engineer @ Barco - Code for X servers in medical imaging applications. C/C++, Unix. From January 1998 to June 1999 (1 year 6 months) Hillsboro, ORSoftware Engineer @ Heartwood 3D - Assisted in framework architecting in Unity for interactive training apps in an effort to reduce development time and costs by reducing time spent building projects from scratch.- Helped deliver interactive parts catalog for ordering and display of parts for an Oshkosh vehicle engine.- Helped update past apps in Apple and Android.- Populated interactive display in Unreal for Patriot missile launcher system for Raytheon.Unity game engine, C#, Unreal From February 2017 to August 2017 (7 months) San Mateo, CASenior Client Engineer @ BANDAI NAMCO Entertainment America Inc. - Helped maintain Outcast Odyssey mobile game for iOS.- Assisted in prototyping new games for US market.Unity/C#, C++. From September 2015 to June 2016 (10 months) Senior Game Designer @ KIXEYE - Senior Game Designer and main content visualizer for Battle Pirates. Maintained game balance for both Battle Pirates and Backyard Monsters, helped produce marketing videos both as a demonstrator in-game and as an assistant analytical narrator in video. - Interfaced with front and back end engineers to facilitate implementation, initial quick visual sketching and ideating to help artists start on visualizing assets for content. From December 2010 to July 2015 (4 years 8 months) Senior Gameplay Engineer @ KIXEYE - Lead Engineer and Game Balancer, Backyard Monsters. - Senior Engineer and Game Balancer, Battle Pirates.Flash/Actionscript 3. From December 2010 to January 2013 (2 years 2 months) Engineer @ Backbone Entertainment - Lead Engineer (start to ship), Marvel vs Capcom 2, including achievement design and addition of online multiplayer.- Engineer, Super Street Fighter 2 HD Remix. Engineered remix mode, worked with design on rebalancing characters.- Engineer/Designer, Brooktown High for PSP. AI pathing and minigame code.- Engineer/Designer, Death Jr. 2 for PSP. AI and level design for final boss, sound engineering.C++, Xbox 360, PS3, Wii, PSP. From April 2006 to October 2010 (4 years 7 months) Software Engineer @ Leviton - Built Leviton Dimensions D-9000 starting from earlier Luma-Net series assembler code.- Ported assembler from older system to new processor and vastly expanded functionality despite lower hardware specs on the target architecture.- Despite being built ~2000, is still sold by Leviton as of 2018. From August 1999 to December 2001 (2 years 5 months) Tualatin, ORSoftware Engineer @ Visicom Laboratories, Inc - Ported VxWorks operating system for target devices on Motorola and HP PA-RISC architecture.C, 68k assembler, PA-RISC assembler, Unix. From May 1995 to January 1998 (2 years 9 months) Vancouver, WASenior Software Engineer @ Intel Corporation - Architect of Intel Immersive Experiences SDK for Head-Mounted Displays, using Unity. Evangelized methodologies and drove discussion for SDK, owned the overall class structure and business logic of the SDK. Interfacing with external vendors for app development.- Helped deliver HMD streaming VR app for 2018 Winter Olympics. Handled data for stats and scores, interfacing with back end engineers and assisting parallel efforts on the mobile SDK.Unity, C#, interfacing via HTTP to servers for data, video streaming. Santa Clara, CaliforniaSenior Client Engineer @ Tencent - Worked to update and deliver Rival Fire mobile game for US market.Unity/C#. From August 2016 to January 2017 (6 months) Palo Alto, CA

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In a nutshell

Eric Foley's Personality Type

Introversion (I), Sensing (S), Thinking (T), Perceiving (P)

Average Tenure

2 year(s), 2 month(s)

Eric Foley's Willingness to Change Jobs



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