Senior Software Engineer
Gilroy, California
PCZ Studios
Lead Developer
October 2012 to January 2014
Online
Cisco
Web UI Developer
February 2016 to April 2017
San Francisco Bay Area
Vidality
Software Engineering Consultant
February 2012 to December 2015
San Francisco, CA
Ricoh Americas Corporation
Engineer
January 2006 to February 2009
Cupertino, CA
Electronic Arts
Games Technical Support Representative
June 2000 to August 2001
Redwood City, CA
Outward, Inc.
Sr. Software Engineer
October 2018 to June 2020
San Jose, CA
ALTEN Calsoft Labs
Sr. Front End Engineer
May 2017 to June 2018
Santa Clara, California
FPS game development using the Unity framework via UnityScript, a JavaScript variant, and C#. My roles involved AI implementation, animation events, pathfinding, UI event-driven programming, lightmapping, occlusion culling, draw batching. In addition, participated in screenplay contribution, game design documents, animation routine requests, enemy roles, level layout, higher-level player interactions and establishing game design elements. FPS game development using the Unity framework via UnityScript, a JavaScript variant, and C#. My roles involved AI implementation, animation events, pathfinding, UI event-driven programming, lightmapping, occlusion culling, draw batching. In addition, participated in screenplay contribution, game design documents, animation routine requests, enemy roles, level layout, higher-level player interactions and establishing game design elements.
What company does Elton Sanchez work for?
Elton Sanchez works for PCZ Studios
What is Elton Sanchez's role at PCZ Studios?
Elton Sanchez is Lead Developer
What industry does Elton Sanchez work in?
Elton Sanchez works in the Computer Software industry.
Who are Elton Sanchez's colleagues?
Elton Sanchez's colleagues are Andrew Jenner, Kevin Johnson, Shubhra Sharma, Phi Lam, Jamelia Quiet, Hans Strausl, Aakansha Talati, David Freidin, Peter Kacandes, and Gordon Lin
📖 Summary
Lead Developer @ PCZ Studios FPS game development using the Unity framework via UnityScript, a JavaScript variant, and C#. My roles involved AI implementation, animation events, pathfinding, UI event-driven programming, lightmapping, occlusion culling, draw batching. In addition, participated in screenplay contribution, game design documents, animation routine requests, enemy roles, level layout, higher-level player interactions and establishing game design elements. From October 2012 to January 2014 (1 year 4 months) OnlineWeb UI Developer @ Cisco Web UI Engineer for Nephelo Alpha Project in the mobile infrastructure sector, focused on developing a web interface for Cisco’s contribution to the MANO reference model for Network Function Virtualization (NFV) – Ultra Web Services (UWS) for Ultra Service Platform (USP), a cloud based and VNF deployment webapp monitoring tool, in an Ubuntu VM running on OpenStack. Product development following agile Scrum methodology, tracking in Rally.• Integration of AAA (authorization, authentication, accountability) login, user registration, and NACM (Netconf Access Control Model) with UWS. Delivered features for VNF deployment progress plus VM and card state notifications in a sidebar feed view and logical VNF state view. External service integration with UWS.• Used AngularJS for UWS frontend implementation, NodeJS for a prototyped backend, later switching to Tail-f ConfD. HTML5, SCSS based look-and-feel, directives, controllers, routing, and RESTful queries and storage to the ConfD backend. YANG model analysis for REST.• Implemented Gradle initiated gulp based static analysis tool for Javascript code analysis using JSHint for CI integration with Jenkins and code style using JSCS. Use of NPM and Bower for managing Node modules and UI components.• Gap analysis and threat model development for Web UI (Cisco certified white belt security ninja). From February 2016 to April 2017 (1 year 3 months) San Francisco Bay AreaSoftware Engineering Consultant @ Vidality Full stack software engineering work for Vidality platform and website, including look-and-feel implementation, controller logic, in an agile start-up environment.Responsibilities include:- Implementation of job posting, candidate tracking, and candidate/user profile frameworks for job recruiter business processes. Used PHP for database queries and implemented stored procedures with MySQL for business logic in Zend Framework and PDO, local caching of data via memcache, and configuring AWS EC2 Ubuntu instances.- Configuration, indexing, and backend structure for prospective candidate search utilizing Sphinx Search and returning results to jQuery dataTable JSON sourced data to client-side JS renderer classes.- Lead for junior engineers, writing developer operations documentation relating to the Vidality platform.- Online course registration form and catalog listings with JSON AJAX-powered online job applicant screening test design and recruiter interview modules. Client-side and server-side validation and data sanitization.- Object-oriented JavaScript, jQuery (major frameworks/plugins: jQuery, Validation, DataTables, UI), HTML5, and CSS3 elements.- Resolving cross-browser issues of look-and-feel, functionality.- Documented fixes and feature development in coordination with QA with Redmine issue tracking system and via SVN commits.- On-call response time for website updates relating to marketing, presentations. From February 2012 to December 2015 (3 years 11 months) San Francisco, CAEngineer @ Ricoh Americas Corporation - Implementation of look-and-feel plus content updates for RiDP (Ricoh Developer Program) support website, using Apache Velocity, CSS, HTML, jQuery.- Integration work between Liferay Portal and existing Right Now Web backend, including custom portlet development.- Main developer of event-driven UI implementation of Ant build system for Ricoh's contribution to NetBeans Mobility Pack.- Collaborative development with Sun Microsystems on NetBeans work to conform to internationalization and accessibility standards.- Mentorship for new engineers to grow familiar with the NetBeans build system and RiDP support website content deployment.- Knowledge of Java ME based SDK/J platform for printer and MFD (multifunctional device) application development.- Devised Ant-based build system for Java ME SDK/J embedded platform, simplifying development workflow for clients, greatly increasing sample app publication efficiency and productivity. - Developed support tool for client engineers to resolve UI icon issues on legacy SDK/J platformsOpen Source Contribution:Ricoh Plug-in module for NetBeans Mobility Pack IDE 5.0, 6.0. From January 2006 to February 2009 (3 years 2 months) Cupertino, CAGames Technical Support Representative @ Electronic Arts Provided effective and efficient technical support for end users to resolve issues and provide general information of EA products. Worked with a team in a call center and recorded system configurations, issue history, and contact information into Scopus database. Responsibilities also included:Periodic presentations of supported games to team and attending staff on common issues, basic gameplay and features, plus education on upcoming and legacy technologies.Checking system configuration to meet minimum system requirements.Provided warranty information on products when products were not supported on target systems.Recorded customer suggestions on desired new features for future products. Left to focus on full-time studies pursuant to Computer Science and Japanese at SJSU. From June 2000 to August 2001 (1 year 3 months) Redwood City, CASr. Software Engineer @ Outward, Inc. Outward pushes the boundaries of how 3D and AR/ VR technologies will drive the next generation premium lifestyle product visualizations* Building & Maintaining HTML5 Applications in TypeScript with Visual Studio Code* Implementation of WebGL visualization of assets via BabylonJS* Development of Node servers interfacing with GraphQL API* Test driven development via Jest and JSDom* Work closely with UI/UX and Production Staff via InDesign* Participate in Design and Code Reviews in GitLab and feature tracking in Teamwork.* Identify and address performance bottlenecks From October 2018 to June 2020 (1 year 9 months) San Jose, CASr. Front End Engineer @ ALTEN Calsoft Labs Front End UI consultant assigned to ColorTokens, operating in Santa Clara, in the network enterprise security field. Implementing Angular2 components and services with TypeScript, SASS, interfacing using REST and web sockets to a NodeJS Meteor and MongoDB back end written in ES6, enabling reactive interfaces via Socket.IO and published using Publish-Subscribe design pattern using observables and subjects. Agile Scrum environment. Familiarized with Jenkins powered builds from BitBucket as Debian packages, OVA or AMI VM images for use in VMWare or AWS EC2 respectively. From May 2017 to June 2018 (1 year 2 months) Santa Clara, California
Introversion (I), Sensing (S), Thinking (T), Perceiving (P)
1 year(s), 11 month(s)
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