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Daniel Richards

Senior JavaScript Developer @ Kahoot!

JavaScript Engineer at Automattic

Perth, Australia

Ranked #1,093 out of 21,860 for Senior JavaScript Developer in United States

Section title

Daniel Richards's Email Addresses & Phone Numbers

Daniel Richards's Work Experience


Senior JavaScript Developer

June 2015 to Present

London, United Kingdom

We R Interactive

Lead Game Developer

July 2013 to June 2015

London, United Kingdom

WE R Interactive

Game Developer

August 2011 to July 2013

London, United Kingdom

Daniel Richards's Education

University of Westminster

BSc Hon Computer Games (2:1)

2007 to 2010

British Computer Society

Diploma RAD / Agile Business Analysis

2002 to 2003

Reading college

National Diploma Graphic Design

1996 to 1998

Daniel Richards's Professional Skills Radar Chart

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56% Left Brained
44% Right Brained

Daniel Richards's Estimated Salary Range

About Daniel Richards's Current Company


Frequently Asked Questions about Daniel Richards

What company does Daniel Richards work for?

Daniel Richards works for Kahoot!

What is Daniel Richards's role at Kahoot!?

Daniel Richards is Senior JavaScript Developer

What is Daniel Richards's personal email address?

Daniel Richards's personal email address is d****[email protected]

What is Daniel Richards's business email address?

Daniel Richards's business email address is d****[email protected]

What is Daniel Richards's Phone Number?

Daniel Richards's phone +44 ** **** *418

What industry does Daniel Richards work in?

Daniel Richards works in the Computer Software industry.

Who are Daniel Richards's colleagues?

Daniel Richards's colleagues are Aaron Yan, Michael Turk, Jason Johnston, Garance Rey, Aleksandra Bettin, Denise Williams, Magnus Jepson, Chris Blower, Andrew Serna, and Naoko Takano

About Daniel Richards

📖 Summary

Senior JavaScript Developer @ From June 2015 to Present (7 months) London, United KingdomLead Game Developer @ At We R Interactive, I work on ‘I Am Playr’, a popular social game played by millions of users. I started on the ‘Playr’ project early on in its life, taking over as Lead Developer in July 2013. I’m responsible for the smooth running of the game, managing our regular releases, architecting and coding new features, as well as being a friendly face for other parts of the business to talk to. Playr is developed on a stack that incorporates a range of technologies, including: JavaScript, HTML5, CSS3, LESS CSS, PHP, Apache, Cassandra, and Unity 3D. From July 2013 to June 2015 (2 years) London, United KingdomGame Developer @ From August 2011 to July 2013 (2 years) London, United KingdomWeb Developer @ Deep Visuals provide interactive experiences for Museums and Galleries, particularly around the browsing of digital archives/collections. Products are delivered through on-site installations and the web. During my time at Deep Visuals, my remit covered web development and design. Technically, development was centred around HTML (4 & 5), CSS (2 & 3), JavaScript (including libraries like JQuery, JQuery UI, JPlayer, Modernizr), JSON. On the back-end I used C# ASP.NET (3 & 4), IIS, WCF Web Services, SQL Server, and had the chance to test out Microsoft's Azure cloud platform. Creatively, I was involved in brainstorming, storyboarding, creating mockups, icons, user interface elements and basic artwork using inkscape. Projects included: -Development of a new web client for the company's ViziQuest offering, a semantic browsing experience which as a product was sold to the Fitzwilliam Museum in Cambridge. -Development of a demonstration product for ViziPlay, the company's education offering which allows children to select images from a collection, and create an interactive comic book. -Porting existing backend infrastructure to the Windows Azure cloud platform to test the feasibility of using it over the long term. From September 2010 to July 2011 (11 months) Cambridge, United KingdomTeam Leader/ Programmer @ Dare to be Digital is a leading videogame development competition for students throughout the world. Our team of five developers were finalists in the competition, and were given ten weeks to develop a game from the concept stage through to a final demo. Finally, the public was invited to play the demos created by all the finalists at a large event as part of the Edinburgh Fringe/ Interactive Festival. The competition was a fantastic learning experience for me and the other team members. I was the team leader, so had the responsibility of project management and delegation in addition to my role as a programmer. Some of my main tasks over the ten weeks : -Integration of physics engine (JigLibX) -Incorporation of animation library -Shader integration and programming -Music creation (using Garageband) -Audio programming -General gameplay programming In addition to an involvement in game and level design. From June 2009 to August 2009 (3 months) Dundee, United KingdomReporting Analyst @ Compiling presentable statistics and reports on sales and stock information within the business to all areas of the company. From September 2005 to May 2009 (3 years 9 months) Solution Implementation Analyst @ From December 2001 to September 2005 (3 years 10 months) BSc Hon, Computer Games (2:1) @ University of Westminster From 2007 to 2010 Diploma, RAD / Agile Business Analysis @ British Computer Society From 2002 to 2003 National Diploma, Graphic Design @ Reading college From 1996 to 1998 Daniel Richards is skilled in: HTML, JavaScript, CSS, Web Development, Game Development, PHP, C#, Agile Methodologies, Facebook API, .NET, AJAX, Web Applications, Photoshop, Illustrator, GIMP

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In a nutshell

Daniel Richards's Personality Type

Introversion (I), Intuition (N), Thinking (T), Judging (J)

Average Tenure

1 year(s), 10 month(s)

Daniel Richards's Willingness to Change Jobs



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