Computer engineering graduate from California Polytechnic State University, San Luis Obispo.
Interests: mobile application development, web development, embedded systems, being awesome.
I love working on mobile applications. I believe that mobile devices will soon be an extension of our being and we should be creating quality apps that better our lives. There is something about creating something on a handheld device that still feels a little magical. Working in a small team that is passionate about the product doesn't feel like work to me, and it also helps if there is a ping pong table, where I'm known to dominate (as long as there aren't many challengers).
I like to stay active - I can usually be found at Brazilian jiujitsu or barefoot running when not at work. I love going to the beach, snowboarding, and travel mainly by scooter nowadays. I also enjoy spending time exploring different art and music festivals around the Bay Area with my friends and family.
iOS Developer @ GoFundMe is changing the way the world gives, making it incredibly easy for people to raise money for causes that matter to them. Helping build out the campaign organizer experience natively on iOS. From October 2015 to Present (3 months) iOS Developer @ It's all about connection (guess what movie this is from)!
Lead developer for Connect iOS app, winner of Launch Festival 2014. Connect is all your people from your different social networks in one place. View all your people and their geolocated posts on a map, regardless of which social network it came from. Organize your groups and track each other's real-time location as you get together in the real world. The point isn't the app, the point is to be with your people... that's what tech should be used for! From August 2013 to September 2015 (2 years 2 months) Software Engineer @ - Developed casual games for iPhone and iPad devices, including Zombie Farm and Eat Eat Hooray
- Implemented UI and gameplay features in UIKit, Cocos2d, and other iOS technologies
- Integrated 3rd party analytics and monetization platforms into game client code
- Maintained remote market database using MySQL
- Experienced with Unity game engine programming, Flash development, and Scaleform
- Followed the Agile software development process using subversion and feature tracking tools From February 2011 to August 2013 (2 years 7 months) iOS Mobile Developer @ Developed a Language Arts and Math educational tool demonstration for the iPad From 2012 to 2012 (less than a year) Web Application Developer @ - developed ASP.NET web applications using VB.NET, Javascript, AJAX, and CSS
- created automated tool to generate teacher survey reminders and teacher status snapshot summaries
- develop Excel macros to facilitate research overall process
- prepare views for statistical analysis using SQL scripts
- warehouse and manage data at the district, school, teacher, and student levels
- created forms for student assessment data with double entry functionality
- managed data entry operators From September 2008 to February 2011 (2 years 6 months) Lead Developer @ - Develop novelty applications for the iPhone/iPod Touch using XCode IDE on Mac OS X (Objective C)
- Applied for and completed all business and developer licenses
- Come up with marketing plans for releasing applications within Apple Appstore
- Brainstorm application ideas and implementation feasibility From June 2009 to June 2010 (1 year 1 month) Software Engineering Intern @ - configured network topologies for network processor traffic testing
- wrote network processor drivers
- ported code from a Linux machine to a microcontroller
- tracked and debugged bugs in network processor firmware From June 2007 to August 2007 (3 months)
Bachelor of Science, Computer Engineering, Psychology Minor @ California Polytechnic State University-San Luis Obispo From 2002 to 2008 Dan Ho is skilled in: Mobile Applications, iOS, Objective-C, Swift, CSS, MySQL, iOS Development, Subversion, C, Programming, Web Development, AJAX, Java, Mobile Devices, Software Engineering