My name is Curtis Thorne, I was born and raised in California. I enjoy skiing, photography, mountain biking, hiking, but above all I've always had a soft spot for computers. I remember playing, what can only be called a poor excuse for games by todays standards, on my parents Windows 94. I must have been 4 or
My name is Curtis Thorne, I was born and raised in California. I enjoy skiing, photography, mountain biking, hiking, but above all I've always had a soft spot for computers. I remember playing, what can only be called a poor excuse for games by todays standards, on my parents Windows 94. I must have been 4 or 5. By the time I was 8 I got my own HP and by 15 I realized I had it all wrong, so I made things right, and bought my first Mac. I began programming by 16 and a year later iPhone was announced and I knew we'd have an SDK sooner or later. Since then I've released 5 apps of my own, and have been working with an array of clients on exciting projects. I'm proud to say I've been developing on iOS devices since day one, and formed my own company, Thorne Apps.
Software Developer @ A company dedicated to bringing children books alive, was a concept that I thoroughly enjoyed working on. At Zuuka I got experience working with larger international teams, and coming together to finish projects with deadlines sometimes as short as a week. This job required as much hard work and dedication as it returned in satisfaction. Almost every app I worked on hit Apple's top 25 list for their respective categories. Titles from Dream Works such as Puss In Boots, Madagascar 1, 2 and 3 to fox's Author Christmas and many more. From August 2011 to Present (4 years 3 months) Software Engineer @ I founded my own company in 2008, here I enjoyed releasing several of my very own iPhone applications. I enjoyed 6 weeks in the top 25 of the Music Game category on the App Store with Music Quiz! Music Quiz was a replacement to the old Music Quiz game that could be found on the original iPods with a unique full touch screen experience of course. I am also proud of my game Get Ready. A digital replacement of the game Bop It. The user follows along with demands from the iPhone, tap it, shake it, slide it and so fourth. Several other apps can be found in the App Store under the name Curtis Thorne. From January 2008 to Present (7 years 10 months) Thousand Oaks, CASoftware Developer @ VIP PetCare is a non emergency mobile veterinarian clinic and offered by far the most challenging yet exciting programming opportunity I've been a part of. Many vans in many states go out on location, usually 3 locations a day on Saturday and Sunday. There they set up the iPad point of sale system I took part in building. Usually 3 but sometimes more iPads turn on and connect with each other over local area peer to peer networking. VIP PetCare's clients would line up and go to our first station where an employee would use the iPad application to look up the owner and pet or enter them into the system for the first time. In addition they would select from services that their pet or pets are eligible for. At that point all data is shared across the network to the other devices. VIP PetCare's clients were told to continue on to the next station were all there information is waiting for them. The second station is the cashier. Here the clients would be met with our second employee who already knew the clients name, and pet information. The clients usually got a kick out of that. This part was fun to program because it involved so many technologies. I got the chance to work with and create APIs for a credit card swiper, portable printer, camera barcode scanning software, and Authorize.net for processing credit cards. After payment was taken, they would send this data across the network to the vet station where the vet could read what information had been sold to the client and administer it. From July 2012 to September 2014 (2 years 3 months) Software Developer @ ZOS is a communications company with location at the root. At ZOS I was challenged to create background location based updates while in the background on iOS. While native support for this feature was 4 iOS iterations away, I enjoyed the challenge of getting this feature working. From January 2009 to January 2011 (2 years 1 month)
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