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Connor Scott

Senior Game Designer

Senior Product Manager at Scopely

Greater Los Angeles Area

Section title

Connor Scott's Email Addresses & Phone Numbers

Connor Scott's Work Experience

Storm8

Senior Game Designer

March 2013 to May 2016

Redwood City, CA

Loot Drop Inc

Associate Game Designer

December 2012 to February 2013

San Francisco Bay Area

Scopely

Senior Product Manager

Culver City, California, United States

Connor Scott's Education

Savannah College of Art and Design

MFA, Interactive Design & Game Development, 3.94

2009 to 2012

Savannah College of Art and Design

BFA, Interactive Design & Game Development, 3.79

2005 to 2009

Connor Scott's Professional Skills Radar Chart

Based on our findings, Connor Scott is ...

Logical
Intuitive
Calm under pressure

What's on Connor Scott's mind?

Based on our findings, Connor Scott is ...

54% Left Brained
46% Right Brained

Connor Scott's Estimated Salary Range

About Connor Scott's Current Company

Storm8

Associate Game Designer (2013) > Game Designer (2014) > Senior Game Designer (2015-2016)In my time at S8, I designed over 500 levels across a variety of puzzle games and managed level design teams for match-3, bubble, and puzzle RPGs. I’ve also worked as a systems designer on multiple puzzle, mid-core, and invest / express games, along with...

Frequently Asked Questions about Connor Scott

What company does Connor Scott work for?

Connor Scott works for Storm8


What is Connor Scott's role at Storm8?

Connor Scott is Senior Game Designer


What is Connor Scott's personal email address?

Connor Scott's personal email address is c****[email protected]


What is Connor Scott's business email address?

Connor Scott's business email address is c****[email protected]


What is Connor Scott's Phone Number?

Connor Scott's phone (**) *** *** 403


What industry does Connor Scott work in?

Connor Scott works in the Computer Games industry.


Who are Connor Scott's colleagues?

Connor Scott's colleagues are Ross Treyz, Keith Leung, Craig Kitzmann, Perry Tam, Dominic D'Aleo, Zhitao Liang, Terence Fung, Danish A., Avinash Krishnan, and Michael Humphrey


About Connor Scott

📖 Summary

Senior Game Designer @ Storm8 Associate Game Designer (2013) > Game Designer (2014) > Senior Game Designer (2015-2016)In my time at S8, I designed over 500 levels across a variety of puzzle games and managed level design teams for match-3, bubble, and puzzle RPGs. I’ve also worked as a systems designer on multiple puzzle, mid-core, and invest / express games, along with designing content for a casual puzzle / RPG.My final role at Storm8 had me design systems for the match-3s 'Hungry Babies Mania'​ and 'Diamond Quest!,'​ lead the game design team for an unreleased title, and manage the design team for Jewel Mania and Bubble Mania.Titles Include:Jewel Mania (Storm8 Studios - Associate Game Designer - Level Design)Candy Blast Mania (Storm8 Studios - Associate Game Designer - Level Design)Kingdom Clash (FireMocha - Associate Game Designer - Systems)Fairytale Wonderland (TeamLava - Associate Game Designer - Systems)Farm Story 2 (Storm8 Studios - Game Designer - Systems)Diamond Quest! (Storm8 Studios - Senior Game Designer - Levels, Systems, & Content)Hungry Babies Mania (Storm8 Studios - Senior Game Designer - Systems)Jewel Mania - 2016 (Storm8 Studios - Senior Game Designer - Management)Bubble Mania (Storm8 Studios - Senior Game Designer - Management) From March 2013 to May 2016 (3 years 3 months) Redwood City, CAAssociate Game Designer @ Loot Drop Inc Worked on the social Facebook game Charmcraft Hollow under Brenda Romero. In a designer capacity, contributions included: gameplay balancing; quest design, writing, & implementation; bug testing, reporting, reproducing, & verification; and the design & development of post-launch content. From December 2012 to February 2013 (3 months) San Francisco Bay AreaSenior Product Manager @ Scopely Lead Game Designer, Scrabble GO (2016 - 2020)Senior Product Manager, Scrabble GO (2020 - Present) Culver City, California, United StatesLead Game Designer @ Scopely Since near its inception, I have been the Lead Game Designer for Scrabble GO, a game co-developed by Pier Play & Scopely. As lead, I've helped direct the overall design vision of the game, was responsible for many of the app's unique features and systems, and owned features from concept & pre-production to implementation in the live game. Launching as the #1 Word game, Scrabble GO is said to have had the best launch of any mobile word game in the app store.Titles Include:Yahtzee with Buddies (Lead Game Designer - 2016)Redemption Games' 2nd party unreleased titles (Lead Game Designer - 2016)Scrabble GO (Lead Game Designer - Jan 2017-Present) From May 2016 to September 2020 (4 years 5 months) Culver City, CA


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In a nutshell

Connor Scott's Personality Type

Introversion (I), Intuition (N), Feeling (F), Judging (J)

Average Tenure

2 year(s), 7 month(s)

Connor Scott's Willingness to Change Jobs

Unlikely

Likely

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