Studio GM, San Diego Studio
September 2014 to Present
Appy Entertainment, Inc.
October 2008 to September 2014
High Moon Studios
Chief Development Officer
January 2002 to August 2008
High Moon Studios (Vivendi Universal Games)
Chief Development Officer
2006 to 2008
Chief Design Officer, VP
2002 to 2004
1996 to 2001
1985 to 1995
What company does Chris Ulm work for?
Chris Ulm works for Machine Zone
What is Chris Ulm's role at Machine Zone?
Chris Ulm is Studio GM, San Diego Studio
What industry does Chris Ulm work in?
Chris Ulm works in the Computer Games industry.
A twenty year veteran of both the publishing and video game industries, Chris Ulm is currently Studio GM of Machine Zone San Diego, a new mobile game studio located in Carlsbad, California. Prior to Machine Zone, Chris co-founded Appy Entertainment, a mobile game developer and publisher whose original mobile games have been downloaded over 30 million times. Chris and the Appy team were acquired by Machine Zone in September of 2014. Before focusing on mobile games, Chris co-founded console game developer High Moon Studios and was co-creator of its original video game property, Darkwatch. As Chief Development Officer, Chris was integral to the acquisition of High Moon by Vivendi Games in 2006 and in its later transition to Activision-Blizzard. Chris has developed video games at Oddworld Inhabitants and was the co-founder of Malibu Comics Entertainment, the publisher of Men in Black and the Ultraverse line of superhero comics. While at Malibu, Chris served as Editor-In-Chief, overseeing the development of both original and licensed properties and was integral to the acquisition of Malibu by Marvel Comics in 1994. Chris has been featured in numerous industry books and publications including Gamers At Work: Stories Behind the Games People Play" (2012). Specialties: C-Level executive, entrepreneur, studio management, interactive game design (console & mobile), new IP development, digital and traditional publishing.Studio GM, San Diego Studio @ We're hiring! From September 2014 to Present (1 year 4 months) CEO @ From October 2008 to September 2014 (6 years) Chief Development Officer @ From January 2002 to August 2008 (6 years 8 months) Chief Development Officer @ From 2006 to 2008 (2 years) Chief Design Officer, VP @ From 2002 to 2004 (2 years) Assistant Director @ From 1996 to 2001 (5 years) VP, Editor-In-Chief @ From 1985 to 1995 (10 years) Chris Ulm is skilled in: Game Design, Console, Publishing, Video Games, Entertainment, Mobile, IP development, Executive Reporting, Game Development, Casual Games, Mobile Games, Social Games, Comic Book Writing, Social Mobile Game Design, Team Building
Extraversion (E), Intuition (N), Feeling (F), Judging (J)
4 year(s), 8 month(s)
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