Young graduate and passionate in graphic arts, I had a five year formation which led me to the realization of various media such as posters, brochures, corporate identity and wider areas illustrations. During these five years, two were devoted to Game Design specialization where I learned to understand the design of a video game under these different
Young graduate and passionate in graphic arts, I had a five year formation which led me to the realization of various media such as posters, brochures, corporate identity and wider areas illustrations. During these five years, two were devoted to Game Design specialization where I learned to understand the design of a video game under these different aspects, whether the game design, interface, the development of a Level design or simply designing 3D models.
I am capable of autonomy, self-criticism and adaptability. Punctual and always striving for perfection, I am rigorous about all the tasks entrusted to me. In the perpetual desire to progress, I accept relevant remarks over my work and working in a team, environment where I know I can integrate efficiently.
During my studies I worked in various fields and agencies such as Kylotonn Games. This last experience has allowed me to explore the different aspects of the design of a video game and especially to communicate with the different sectors. During this year, I have developed various games interfaces starting from the design, implementation through the Flash animation and preparing files for integration.
Since more than one year I work at Cyanide Studio as User Interface Designer on games like BloodBowl II, Styx, and more. I work on Unreal, Unity or our homemade engine.
My portfolio is available for future opportunities and freelance work ( http://cassandreantoine.com) or send my a message at [email protected]
2D & User Interface Teacher @ From October 2014 to Present (1 year 3 months) User Interface Designer @ NDA Project (PS4 / XB1 / PC ) :
Lead UI Artist / Designer
Blood Bowl II (PS4 / XB1 / PC ) :
UI Artist / Designer
Styx (PS4 / XB1 / PC ) :
Motion Designer Flash
Pro Cycling Manager 2014 (PC ) :
Lead UI Artist / Designer
Tour de France 2014 (PS4 / XB1 / PC ) :
Lead UI Artist / Designer From January 2014 to Present (2 years) Co-Founder & 2D Artist @ Character Designer
Vikings, Midgard at War for Ipad From September 2013 to June 2014 (10 months) Paris Area, FranceUser Interface Designer Freelance @ From November 2013 to January 2014 (3 months) Paris Area, FranceFreelance Graphic Designer @ Creation of webdesign for a website selling jewelry, several banners and blogs on differents topics. From July 2012 to June 2013 (1 year) Freelance Graphic Designer @ From April 2013 to April 2013 (1 month) User Interface Designer @ 2D/3D UI Artist on Truck Racer & MotorCycle Club
3D Artist on Memories of a bright summer :
- Texturing From 2012 to 2013 (1 year) Freelance Graphic Designer @ - Concept
- Illustration From July 2012 to August 2012 (2 months) Character Designer @ Creation of customizables avatars and several accessories on Flash and Illustrator. From July 2011 to March 2012 (9 months) Paris Area, France2D/3D Artist @ - communication booklets,
- 3D modeling From July 2010 to September 2010 (3 months)
Responsable de creation ( spécialité Jeu Vidéo ), Game Design, Interface, Environnement 3D, Prototypage Flash @ E-art Sup From 2008 to 2013 Cassandre Antoine is skilled in: Interface utilisateur, Axure, Scaleform, Balsamiq, Adobe Photoshop, Adobe Illustrator, Adobe Flash, Photoshop, Illustration, Illustrator, Web design, InDesign, After Effects, Conception de jeux, Texture
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