Senior Software Engineer at Frostbite
New Westminster, British Columbia, Canada
Currently filling the role of an engine programmer on the EA/DICE Frostbite engine. Currently working with: - Core Systems - Build Systems - Animation Previously worked with: - Audio - Rendering - Systems - Mastering Pipelines - Embedded audio dsp programming. Worked with Playstation 4, Xbox One, PC, Xbox 360, Playstation 3, Nintendo Wii, Xbox, Playstation 2,...
Currently filling the role of an engine programmer on the EA/DICE Frostbite engine. Currently working with: - Core Systems - Build Systems - Animation Previously worked with: - Audio - Rendering - Systems - Mastering Pipelines - Embedded audio dsp programming. Worked with Playstation 4, Xbox One, PC, Xbox 360, Playstation 3, Nintendo Wii, Xbox, Playstation 2, and the Nintendo Game-Cube platforms. Skill summary: • Fluent in C, C++, Python languages. • C# and PHP programming languages. • Understanding of Perl, and LISP programming languages. • Visual Studio • Software Requirements Elicitation, Specification and Design. • Assembly language programming on RISC and CISC based embedded Systems. (Long time ago) • Digital Signal Processing (DSP) Embedded System Programming. (Long time ago) • Writing interfacing software for hardware devices in assembly language and C. • Operating system design and protection methods. • Computer Networking, Socket Programming, and programming with SSL. • Software Metrics and Measurement of the software development process. • MySQL, Oracle, PL/SQL, database management systems. • Computer Graphics Programming using OpenGL. • Real Time System Design and Analysis. • UML (Unified Modeling Language) notation. • Webpage design. Current Work: - Frostbite Engine - Core Runtime Systems, New Platforms, Build Systems. Previous Work: - Battlefield 4 - Core Runtime Systems, Gen4 Porting, Build Systems - Need For Speed The Run - Core Systems, Integrations, Build Systems - Frostbite Engine (See Credit in Battlefield 3) - Madden NFL 07 Wii - Audio, Systems, Integration Management, Mastering - Fifa Street 2 - Audio, Camera - SSX On Tour - Audio Specialties: - General Programming - Core Runtime Systems. - Integrations - Build SystemsSenior Software Engineer @ Currently filling the role of an engine programmer on the EA/DICE Frostbite engine. Currently working with: - Core Systems - Build Systems - Animation Previously worked with: - Audio - Rendering - Systems - Mastering Pipelines - Embedded audio dsp programming. Worked with Playstation 4, Xbox One, PC, Xbox 360, Playstation 3, Nintendo Wii, Xbox, Playstation 2, and the Nintendo Game-Cube platforms. Skill summary: • Fluent in C, C++, Python languages. • C# and PHP programming languages. • Understanding of Perl, and LISP programming languages. • Visual Studio • Software Requirements Elicitation, Specification and Design. • Assembly language programming on RISC and CISC based embedded Systems. (Long time ago) • Digital Signal Processing (DSP) Embedded System Programming. (Long time ago) • Writing interfacing software for hardware devices in assembly language and C. • Operating system design and protection methods. • Computer Networking, Socket Programming, and programming with SSL. • Software Metrics and Measurement of the software development process. • MySQL, Oracle, PL/SQL, database management systems. • Computer Graphics Programming using OpenGL. • Real Time System Design and Analysis. • UML (Unified Modeling Language) notation. • Webpage design. Current Work: - Frostbite Engine - Core Runtime Systems, New Platforms, Build Systems. Previous Work: - Battlefield 4 - Core Runtime Systems, Gen4 Porting, Build Systems - Need For Speed The Run - Core Systems, Integrations, Build Systems - Frostbite Engine (See Credit in Battlefield 3) - Madden NFL 07 Wii - Audio, Systems, Integration Management, Mastering - Fifa Street 2 - Audio, Camera - SSX On Tour - Audio Specialties: - General Programming - Core Runtime Systems. - Integrations - Build Systems From June 2014 to Present (1 year 6 months) Bsc. Engineering, Software/Electrical Engineering @ University of Calgary From 2000 to 2004 Ben May is skilled in: Integrations, Audio, Rendering, C++, OpenGL, Game Programming, Software Engineering, Embedded Systems, Integration, C#, Programming, Xbox 360, Python, UML, Visual Studio
Currently filling the role of an engine programmer on the EA/DICE Frostbite engine. Currently working with: - Core Systems - Build Systems - Animation Previously worked with: - Audio - Rendering - Systems - Mastering Pipelines - Embedded audio dsp programming. Worked with Playstation 4, Xbox One, PC, Xbox 360, Playstation 3, Nintendo Wii, Xbox, Playstation 2,... Currently filling the role of an engine programmer on the EA/DICE Frostbite engine. Currently working with: - Core Systems - Build Systems - Animation Previously worked with: - Audio - Rendering - Systems - Mastering Pipelines - Embedded audio dsp programming. Worked with Playstation 4, Xbox One, PC, Xbox 360, Playstation 3, Nintendo Wii, Xbox, Playstation 2, and the Nintendo Game-Cube platforms. Skill summary: • Fluent in C, C++, Python languages. • C# and PHP programming languages. • Understanding of Perl, and LISP programming languages. • Visual Studio • Software Requirements Elicitation, Specification and Design. • Assembly language programming on RISC and CISC based embedded Systems. (Long time ago) • Digital Signal Processing (DSP) Embedded System Programming. (Long time ago) • Writing interfacing software for hardware devices in assembly language and C. • Operating system design and protection methods. • Computer Networking, Socket Programming, and programming with SSL. • Software Metrics and Measurement of the software development process. • MySQL, Oracle, PL/SQL, database management systems. • Computer Graphics Programming using OpenGL. • Real Time System Design and Analysis. • UML (Unified Modeling Language) notation. • Webpage design. Current Work: - Frostbite Engine - Core Runtime Systems, New Platforms, Build Systems. Previous Work: - Battlefield 4 - Core Runtime Systems, Gen4 Porting, Build Systems - Need For Speed The Run - Core Systems, Integrations, Build Systems - Frostbite Engine (See Credit in Battlefield 3) - Madden NFL 07 Wii - Audio, Systems, Integration Management, Mastering - Fifa Street 2 - Audio, Camera - SSX On Tour - Audio Specialties: - General Programming - Core Runtime Systems. - Integrations - Build Systems
What company does Ben May work for?
Ben May works for Frostbite
What is Ben May's role at Frostbite?
Ben May is Senior Software Engineer
What industry does Ben May work in?
Ben May works in the Computer Games industry.
Who are Ben May's colleagues?
Ben May's colleagues are Tim Threlfall, Ludovic Chabant, Robin Dyer, Mattias Hörnlund, Adam Politański, Mark Ridgewell, Marc Kotte, David Dalström, Tom Waterson, and Caroline Striessnig
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