A Software Engineer with seven years of video game development work experience, specializing in the design, implementation, and maintenance of software code and services. Worked on large (100+), medium (30+) and small (2) person teams that have allowed me to understand how to scale properly and work quickly.
**Contact** Linkedin@austinkelmore.com
Key Skills:
1. C/C++.
2. Game Design and User Flow .
3. Platforms (Xbox, PS3, ios, Android, Windows, Mac)
4. Best Practices for Writing Re-usable Code
Gameplay Engineer II @ • Prototyped, developed, and shipped Plants vs. Zombies 2 for the iOS and Android, and ported PC versions of Zuma’s Revenge and Bejeweled 3 to Xbox and PS3 console versions. From March 2011 to Present (4 years 10 months) Greater Seattle AreaAssociate Gameplay Programmer @ • Created an open world Xbox 360/PS3 game using the Unreal 3 engine as part of the project’s five-member Vehicle and Physics team.
• Ported and extended the functionality of the AI, traffic, vehicle damage, handling, and collision code.
• Added functionality and resolved bugs in non-player character AI, enemy AI, camera, and controller systems.
• Developed and implemented the garage repair system.
• Prototyped gameplay and built the framework for the Guardians of Middle Earth MOBA game for XBox 360 and PS3 as part of an eight-member Prototype team.
• Researched the design and strategy used in major MOBA titles and delivered findings in a two-hour presentation. From June 2007 to March 2011 (3 years 10 months) Greater Seattle AreaNetwork Administrator @ • Installed backend networks for the residential dorms on campus.
• Monitored and responded to outages for over 250 sites.
• Created and cataloged a database of all hardware used to support the university network back end. From June 2003 to May 2006 (3 years) San Francisco Bay AreaProgrammer @ • Maintained The All-Seeing Eye multi-player game server browsing software for Yahoo.
• Updating the filters, application, and back end programs to expand the service for different games and mods.
• Reverse engineered game server networking protocols to ensure interoperability with the service. From June 2005 to November 2005 (6 months) Orange County, California AreaProgrammer – Intern @ • Wrote test software in C++ for camera sensor systems that ran on multiple PC and cell phone platforms.
• Wrote applications to store and retrieve camera configuration files in a SQL database.
• Added new functionality to camera test suites, including different types of image formats. From May 2004 to June 2005 (1 year 2 months) Greater Los Angeles AreaTechnical Support Officer @ • Created filters for supporting new games or mods, wrote bug reports and feature requests, and beta tested software, while providing technical support to users on forums, via e-mail, and in a chatroom. From September 2001 to June 2005 (3 years 10 months) Orange County, California Area
Bachelor of Science (B.S.), Computer Science - Real Time Interactive Simulation @ Digipen Institute of Technology From 2003 to 2007 Austin Kelmore is skilled in: Perforce, Xbox 360, Game Development, C++, Video Games, iOS development, Visual Studio, Xcode, PS3, Continuous Integration, Jenkins, Python, Bash, Shell, Lua