Image of Andrew Maneri

Andrew Maneri

Art Director / Software Developer @ Fishbeat

Perceptual Engineer at Unity Technologies

Bellevue, Washington

Ranked #194 out of 3,871 for Art Director / Software Developer in Washington

Section title

Andrew Maneri's Email Addresses & Phone Numbers

Andrew Maneri's Work Experience


Art Director / Software Developer

April 2008 to July 2015


Automation SDET

December 2012 to June 2015


Turn 10

Game Network Developer

July 2012 to December 2012

Redmond, Washington

Andrew Maneri's Education

DigiPen Institute of Technology

Bachelor's degree, Realtime Interactive Simulation

2004 to 2008

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52% Left Brained
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Andrew Maneri's Estimated Salary Range

About Andrew Maneri's Current Company


Company I co-founded with my team from DigiPen. We created a multi-threaded console engine from scratch with full asset pipeline. On top of that learned quite a bit about the business and management aspects of running a studio. A great experience I always think fondly of.

Frequently Asked Questions about Andrew Maneri

What company does Andrew Maneri work for?

Andrew Maneri works for Fishbeat

What is Andrew Maneri's role at Fishbeat?

Andrew Maneri is Art Director / Software Developer

What is Andrew Maneri's personal email address?

Andrew Maneri's personal email address is an****[email protected]

What is Andrew Maneri's business email address?

Andrew Maneri's business email addresses are y****[email protected], and a*****

What is Andrew Maneri's Phone Number?

Andrew Maneri's phone (206) ***-*208

What industry does Andrew Maneri work in?

Andrew Maneri works in the Computer Games industry.

Who are Andrew Maneri's colleagues?

Andrew Maneri's colleagues are Bobby Iovtchev, Thomas Petersen, Na'Tosha Bard, Brett Bibby, David Helgason, Marina Øster, Daniel Hobley, David Rogers, Tim Thomas, and Stella Cannefax

About Andrew Maneri

💼 Past Experience

enture capitalI have not had a chance to speak with any venture capitalists, so this information is based on my experience as an art director and software developer at Fishbeat, Unity Technologies, and Anomaly Labs. In my time at Fishbeat, I worked on a multi-threaded console engine from scratch, got involved with game development, and created a management layer on top of data for alarger tester pool. My time at Unity Technologies was spent working with Anomaly Labs, where I developed massively social games. There, I worked on developing geo-spatialized features such as real-world map processing and generation, and developing the client engine and UI layer. My time at Anomaly Labs was spent working on developing the client for the (at the time) largest Unity game and MMO in existence. In my time at Unity Technologies, I also worked on developing the graphics development and optimization for hi-fidelity and for mobile. Aside from my work at Unity Technologies, I have also worked on a number of other companies, including DigiPen Institute of Technology and TheAmazing Society. In my time as an engineer at Unity Technologies, I have worked on a variety of projects, including the development of the XR Foundation Toolkit and the EditorVR project. In my time as a content lead for Project MARS, I have contributed to the development of the VR content for the game MARS. I am also a graphics engineer at Unity Technologies, and I work on developing for nearly every vertical of VR.

🎓 Education

Andrew Maneri's education and work readiness background:Andrew Maneri has a Bachelor's degree, from DigiPen Institute of Technology, in 2004. He focused his degree in Realtime Interactive Simulation, and left DigiPen in 2008 to begin his career in gaming for his company. garments brand. maneri is currently a Game Designer at his company.His education and work readiness background allows him to design, breathe life into, and develop games for any platform. He has used his skills and education to successfully design and finish games for consoles, PCs, and mobile devices. His experience and expertise allowing him to create games that are both fun and challenging.He is currently a Game Designer at his company, where he is responsible for developing games for any platform. His skills and education allow him to design and finish games quickly and easily, with a focus on fun and challenging gameplay.

💡 Technical & Interpersonal Skills

Andrew Maneri has a B.A. in art and design from the University of Puget Sound. Andrew has been working in the game industry for 4 years now, working as a Technical Designer and Game Network Developer. Andrew also has experience development in bothvr and ar some of which he has listed below. In terms of skills, he is knowledgable in both graphics and audio development, as well as virtual reality and content creation.

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In a nutshell

Andrew Maneri's Personality Type

Introversion (I), Sensing (S), Thinking (T), Perceiving (P)

Average Tenure

2 year(s), 3 month(s)

Andrew Maneri's Willingness to Change Jobs



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