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Andrew Carlston

Art Tools Engineer @ Goblinworks

Virtual Reality Engineer at Unity Technologies

Redmond, Washington

Ranked #194 out of 3,871 for Art Tools Engineer in Washington

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Andrew Carlston's Email Addresses & Phone Numbers

Andrew Carlston's Work Experience


Art Tools Engineer

February 2013 to August 2013

Redmond, WA

Double Helix Games

Junior Systems Engineer

September 2012 to February 2013

Irvine, CA

Unity Technologies

Virtual Reality Engineer

Bellevue, WA

Andrew Carlston's Education

Digipen Institute of Technology

Bachelor of Science, Real-Time Interactive Simulation

2007 to 2011

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About Andrew Carlston's Current Company


Sole developer in art tools for a Unity MMO at a startup. Responsible for the infinite-terrain system. Tools and automation work in Grome, a procedural- and artist-oriented terrain generation middleware in C++. Unity work in C#.

Frequently Asked Questions about Andrew Carlston

What company does Andrew Carlston work for?

Andrew Carlston works for Goblinworks

What is Andrew Carlston's role at Goblinworks?

Andrew Carlston is Art Tools Engineer

What is Andrew Carlston's personal email address?

Andrew Carlston's personal email address is a****[email protected]

What is Andrew Carlston's business email address?

Andrew Carlston's business email addresses are not available

What is Andrew Carlston's Phone Number?

Andrew Carlston's phone (206) ***-*408

What industry does Andrew Carlston work in?

Andrew Carlston works in the Computer Games industry.

Who are Andrew Carlston's colleagues?

Andrew Carlston's colleagues are Thomas Petersen, Na'Tosha Bard, Brett Bibby, David Helgason, Marina Øster, Daniel Hobley, David Rogers, Tim Thomas, Stella Cannefax, and Eric Wong

About Andrew Carlston

đŸ’Œ Past Experience

Virtual Reality Engineer at Unity TechnologiesI started working at Unity Technologies as an Art Tools Engineer in February 2013. I was responsible for creating and developing tools for the Unity MMO, and I also had some responsibility for overseeing the endlessly-terrain Procedural-&- Artist-Oriented Terraingeneration middleware.In my last 7 months at Unity, I also worked on developing the core architecture of a 3D sort feature for Windows 7 shell using the C++ programming language. This product was eventually open-sourced and adopted by Double Helix Games. I also taught computer science and video game programming to high school students in the Washington Network for Innovative Careers program.

🎓 Education

Andrew Carlston has a Bachelor of Science from Digipen Institute of Technology, in Real-Time Interactive Simulation. This gives him experience in the field of real-time interactive simulation, which he used to study at the Digipen Institute of Technology.

💡 Technical & Interpersonal Skills

Detailed Third person article:Andrew Carlston is a Virtual Reality Engineer at Unity Technologies who, from February 2013 to August 2013, was a Art Tools Engineer at Goblinworks. In this role, they were responsible for the infinite-terrain system in their Unity MMO game. Additionally, they worked with and developed core architecture with component-based technology before integrating with a hierarchy-based engine.Andrew also works as a Software Development Engineer at 343 Industries, where they help to ship Halo 5: Guardians. In this capacity, they worked on the audio code, including fixing thread safety, optimizing code, and fixing various content-blocking bugs.

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Andrew Carlston's Personality Type

Introversion (I), Intuition (N), Thinking (T), Judging (J)

Average Tenure

0 year(s), 10 month(s)

Andrew Carlston's Willingness to Change Jobs



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