Software Engineer at Oculus VR
Seattle, Washington
Senior Software Engineer @ Optimization and general coding for a novel database engine. Refactored codebase for an order of magnitude speedup in key industry benchmarks while improving code maintainability. Pursued reduced code complexity, multithreading, and data-centric fast paths. Created performance unit tests, specialized parallel sorts (in- and out-of-core), memory-mapped file formats, and allocators. Prototyped custom page fault...
Senior Software Engineer @ Optimization and general coding for a novel database engine. Refactored codebase for an order of magnitude speedup in key industry benchmarks while improving code maintainability. Pursued reduced code complexity, multithreading, and data-centric fast paths. Created performance unit tests, specialized parallel sorts (in- and out-of-core), memory-mapped file formats, and allocators. Prototyped custom page fault memory mapper. From February 2012 to November 2012 (10 months) Austin, Texas AreaSenior Software Engineer @ Mobile / social games and such. 3D graphics and effects for iOS and Android, some augmented reality work, plus general gameplay coding. Ported engine to Win32 and Visual Studio for internal development. From September 2011 to February 2012 (6 months) San Francisco Bay AreaLead Graphics Software Engineer @ Flight simulator 3D graphics. Texture compression and image processing library. From July 2011 to September 2011 (3 months) San Francisco Bay AreaSenior Software Engineer / Software Tools Lead @ Multiview lightfield rendering for holographic displays. Designed & implemented parallel, high-speed, modular plugin-based rendering system for generating full-parallax hologram content. Developed customer-facing GUI software for authoring holograms from 3D models and point clouds. Created tools that leverage the GPU to preview massive hologram lightfield datasets. Researched techniques to render, store, and preview hologram data with high quality as fast as possible. Prototyped real-time ray tracer for multi-billion element point clouds. Lots of multithreading, OpenGL, real-time image compression, shaders, etc. From June 2008 to July 2011 (3 years 2 months) Programmer @ Rendering engineer - PS3 gcm renderer, X360, OpenGL, global illumination systems From October 2006 to October 2007 (1 year 1 month) Alex Nankervis is skilled in: OpenGL, Computer Graphics, C++, Shaders, PS3, Rendering, Direct3D, Xbox 360, 3D graphics, CUDA, GPGPU, iPhone, Android, OpenCL, Xbox One
Algebraix Data Corporation
Senior Software Engineer
February 2012 to November 2012
Austin, Texas Area
MunkyFun
Senior Software Engineer
September 2011 to February 2012
San Francisco Bay Area
Aechelon Technology
Lead Graphics Software Engineer
July 2011 to September 2011
San Francisco Bay Area
Zebra Imaging
Senior Software Engineer / Software Tools Lead
June 2008 to July 2011
LucasArts
Programmer
October 2006 to October 2007
Optimization and general coding for a novel database engine. Refactored codebase for an order of magnitude speedup in key industry benchmarks while improving code maintainability. Pursued reduced code complexity, multithreading, and data-centric fast paths. Created performance unit tests, specialized parallel sorts (in- and out-of-core), memory-mapped file formats, and allocators. Prototyped custom page fault memory mapper. Optimization and general coding for a novel database engine. Refactored codebase for an order of magnitude speedup in key industry benchmarks while improving code maintainability. Pursued reduced code complexity, multithreading, and data-centric fast paths. Created performance unit tests, specialized parallel sorts (in- and out-of-core), memory-mapped file formats, and allocators. Prototyped custom page fault memory mapper.
What company does Alex Nankervis work for?
Alex Nankervis works for Algebraix Data Corporation
What is Alex Nankervis's role at Algebraix Data Corporation?
Alex Nankervis is Senior Software Engineer
What industry does Alex Nankervis work in?
Alex Nankervis works in the Computer Games industry.
Who are Alex Nankervis's colleagues?
Alex Nankervis's colleagues are Huiyuan Yang, Chengyuan Yan, Mátyás Bula, Andy Toulouse, Kristoffer Brady, Brian Huqueriza, Shih-En Wei, Joseph Malandruccolo, Nick Everist, and Shoou-I Yu
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