I have over twenty years of commercial development experience working with Adobe, Apple, Intel, Microsoft, Motorola, Sony and various startup companies. I have strong real-time, parallel processing, optimization and debugging skills. I am very good at solving problems on deadlines and have a great deal of experience working under extreme pressure.
I have been exposed to virtually all facets of hardware and software engineering from working in multimedia for many years. As a result, I have a wide range of skills from the very low level: analog/digital hardware, firmware, drivers and various assemblers to the very high level: software architecture, object oriented design, database, networking, image/video processing, classical DSP, interactive multimedia, 3D, user interface design and implementation (UI/UX).
I have won numerous awards for my contribution to the projects I have worked on over the years. I am self taught, a quick learner, highly motivated and enjoy working on a team. I enjoy interfacing with the world outside of engineering and am able to communicate extremely complex concepts in a simple, usually humorous manner. I am also able to work completely independently without management and have built numerous commercial products from soup to nuts this way. Code is always delivered on time and very stable- I work hard to create high quality, bug-free software.
I am also the original author of YPMobile (for AT&T), Oblique Strategies, ProRemote, ProRemote Light Edition, ProTransport, Pro XY and ProPads all for Apple's AppStore.
Specialties: Performance, User Interface, large application/real time designs.
Software Engineering Manager @ zSpace is a virtual holographic display system with a direct interaction model. Basically a very real high resolution 3D display system with head tracking and a stylus to interact with the virtual holographs. I was responsible for releasing the Autodesk Maya plugin that enables our hardware features within Maya. I also wrote the zSpace Zone application and App Manager application. I have gone to numerous high-tech clients to demo our system and specifically show off our apps.
I currently manage our system level software as well as actively contribute to building new tools and platforms for our system. I work with the Applications team, Hardware team and Design teams to streamline and unify our hardware and software designs. From July 2012 to Present (3 years 6 months) Owner @ I have written the following Applications for the Apple AppStore:
- ProRemote
- ProRemote Light Edition
- ProTransport
- Pro XY
- ProPads
- Oblique Strategies
ProRemote is the World's first control surface for Pro Audio that fits in the palm of your hand now with over 100,000 installs! From 2008 to Present (7 years) Consultant, Mobile Devices @ Work on iOS camera/scanner related software, feature work and bug fixing. From April 2012 to June 2012 (3 months) Lead Engineer - Client software @ Briefly worked on re-architecting core functionality to create a stable product and SDK. From June 2011 to December 2011 (7 months) Consultant, Mobile Devices @ Wrote YPmobile for the iPhone to coincide with the AppStore grand opening. From April 2008 to July 2008 (4 months) Senior Software Engineer / Architect @ Senior Software Engineer / Architect. I reported directly to the Chief Technology Officer with whom I worked with 13 years ago at AXS. I also worked together with the Senior Architect on the ClickStar Download Manager component of this company's online movie download service. This critical component allowed our Ruby-on-Rails web application to manage licensing movies, as well as downloading and accounting of these titles. We were also responsible for the ActiveX control that allowed Internet Explorer to access the CDM. Additionally I wrote a custom JavaScript plugin for FireFox (in one day) that allowed FireFox users to use our web application. We were the only service that supported the FireFox web browser. This company was funded by Morgan Freeman, Revelations Entertainment and Intel. From January 2007 to March 2008 (1 year 3 months) Senior Software Engineer / Architect @ Part of the Rich Media Authoring Technology group. I worked on Macromedia Director, the leading tool for multimedia professionals and Shockwave which has an install base of approximately 300 million clients. I also worked briefly on Macromedia Flash before leaving the company. When I first started, I worked as part of the ProjectX team where we built Xtras for Director that consisted of either add-ons or entire new functionality. This company was purchased by Adobe Systems Inc. From October 1996 to January 2003 (6 years 4 months) Software Engineer @ Reported to the Software Project Manager. I was the project lead for ColorShop for Macintosh, an award winning hardware and software combination. ColorShop consists of the Colortron, a competively priced Spectrophotometer, connected via the ADB bus or a serial port used by Graphic Designers and Producers to capture real world colors. This device was capable of emissive, reflective and densimetric measurements and required use of scientific mathematics and verification. This company was purchased by X-Rite/GretagMacbeth. From January 1995 to October 1996 (1 year 10 months) QA Manager @ I was responsible for the testing and scheduling of software releases. Products included an image enhancement utility for Apple’s QuickTake camera as well as a paint system extension for Quark XPress similar to Adobe’s PhotoShop but much buggier and practically non-functional. This company was purchased by iPIX. From June 1994 to January 1995 (8 months) QA Manager @ I was responsible for the timely release of “bug-free” applications for this company’s image database and online image cataloging systems. Other duties included systems and network administration for PCs and Macintoshes. From 1992 to 1994 (2 years) Programmer @ Worked on lease-tracking software for Fortune 500 companies. Duties included fielding technical calls, code maintenance, and source-code documentation. This company was funded by Xerox. From June 1991 to December 1991 (7 months) Systems Operator @ Computerized retouching of continuous tone and linework images for graphic design firms. Paste-ups, color correction, mechanicals, and composites were also electronically generated. An extensive amount of work was produced on Macintoshes while all retouching was done using high-end (re-purposed military) computers. Operated Contex, Superset and Dupont pre-press systems used for layout and packaging design. I also beta tested the earliest versions of Photoshop. From June 1989 to September 1990 (1 year 4 months)
University of California, Santa Cruz From 1995 to 1996 Computer science @ University of California, Berkeley From 1993 to 1995 California College of the Arts From 1992 to 1993 Alex Lelievre is skilled in: Multimedia, 3D, User Interface Design, iPhone, User Interface, Cross-platform Development, C++, Architecture, Objective-C, C, Programming, Mobile, Mac, Mac OS X, Software Development
Websites:
http://www.folabs.com,
http://www.folabs.com,
http://www.folabs.com/alexresume.html