User-centric product designer (aka problem solver) with experience in mobile games, mobile commerce, messaging platform and VOD platform.
Specialties:
+ User Experience Design
+ User Interface Design
+ Online/offline commerce UX strategy
+ Mobile app design
+ Mobile games
+ Creative direction
+ Branding
Native UX Lead & Manager @ From October 2015 to Present (1 month) San Francisco Bay AreaDirector of User Experience @ + Mentor and provide leadership to team of UI and UX designers
+ Advocate for fun and engaging player experience in an effort to increase key metrics in collaboration with product stakeholders from multiple disciplines. From March 2015 to September 2015 (7 months) Redwood City, CADirector of Product Design @ + Lead product vision, design and execution of Flares visual messaging app
+ Direct client developers overseas to implement design to spec. From July 2014 to September 2015 (1 year 3 months) San Francisco Bay AreaSr. UX Designer @ + Lead design strategy and execution of UX vision for multiple mobile commerce products.
+ Collaborate with cross-functional team members to design and implement online/offline commerce platform.
+ Spearhead localization strategy for mobile commerce products breaking entry into US market. From January 2014 to June 2014 (6 months) San FranciscoLead UI Designer @ + Lead a team of UI/UX designers to implement fun and engaging new features for games with proven success metrics in an effort to further increase retention and monetization. From December 2013 to January 2014 (2 months) Redwood City, CaliforniaSr. UI Designer @ + Lead rapid iteration and testing of new and existing UI features throughout the entire development cycle of Storm8, TeamLava, IceMochi, SharkParty and FireMocha mobile game titles on iOS and Android platform.
+ Work closely with cross-functional team members to wireframe logical UI flows and design final UI visual assets that adhere to creative, technical requirements and business objectives. From October 2011 to December 2013 (2 years 3 months) Redwood City, CAArt Director @ + Lead rapid iteration and testing of UI/UX concepts for gaiaonline.com and social games on facebook platform.
+ Managed and provided creative guidance to designers.
+ Worked closely with senior management to help lead strategic vision for the company and its core products.
+ Worked closely with product managers to ensure designs clearly support the business objectives.
+ Partnered with engineers to collaborate and iterate in fast-paced design-build cycles.
+ Partnered with sales executives and account managers in development and execution of online media sponsorship campaigns for major household brands, retail brands, movie producers and game developers. From May 2011 to October 2011 (6 months) Lead Designer @ From January 2011 to May 2011 (5 months) Senior Graphic Designer @ + Creative support for design/brand strategy and execution for all product, marketing, sponsorships and monetization efforts for the company. From June 2010 to January 2011 (8 months) Graphic Designer @ + Brand, website and marketing collateral development for various clients (Applied Materials, GreenWaste Recovery, Platinum Roofing, ZentLaw, Lincoln Law School)
+ Create large format graphics for trade shows, directional signage and outdoor media.
+ Produce keynote and power point presentations with customized information graphics and template.
+ Created event marketing collateral promoting participation in Applied Material’s Turkey Trot benefiting local charities in San Jose. Increased attendance in 2007 by over 200% from previous year and kept growing with additional growth in 2008 and 2009. From April 2007 to June 2010 (3 years 3 months) Freelance Studio Artist @ + Creative support for Pottery Barn textile studio with graphics production and seasonal presentations.
+ Helped to prepare and layout product spec package for delivery to factories overseas. From February 2010 to May 2010 (4 months) Design Coordinator/Graphic Designer @ + Designed and managed production of all marketing collateral, and seasonal sales catalogs.
+ Created apparel graphics, production spec packages, and assisted in seasonal color/trend research.
+ Assumed responsibility in resolving graphic production issues with vendors and approving strike-offs.
+ Assisted senior product developer and senior apparel designers with day-to-day tasks. From February 2006 to September 2007 (1 year 8 months) Gallery Intern @ + Designed and produced artists' catalog and postcards for gallery openings.
+ Created and maintained digital photo archives of art collections in the gallery.
+ Assisted with exhibition design. From January 2004 to June 2004 (6 months)
BA, Graphic Design @ San Jose State University From 2001 to 2004 Otis College of Art and Design From 1998 to 2000 N/A, Architecture @ West Valley College From 1996 to 1998 Alex Kim is skilled in: User Interface Design, User Experience, User Interface, Art Direction, Creative Direction, Interaction Design, Graphic Design, Mobile Games, Social Games, Branding & Identity, Wireframes, Typography, Marketing Communications, Graphics, Illustrator, Flash, Advertising, InDesign, Layout, User Experience Design, Flash Animation, Game Development, Video Games, Information Graphics, Xcode, iPhone, User Interaction Design, Web UI/UX, Monetization, Concept Design, Vector Illustration, Mobile Applications, Storyboarding, User-centered Design, Mobile Devices, Product Design, Mobile Experience, Mobile Interface Design, Product Management
Websites:
http://alexkim.webflow.com/