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Tim Schafer's Email & Phone Number

American video game designer


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About Tim Schafer

📖 Summary

Tim Schafer is a renowned American video game designer known for his innovative and creative work in the gaming industry. With a career spanning over three decades, Schafer has been responsible for creating some of the most iconic and beloved games of all time.

Born in 1967 in the small town of Sonoma, California, Schafer developed a passion for video games at a young age. After graduating from high school, he pursued a degree in computer science at the University of California, Berkeley. It was during his time at Berkeley that he discovered his passion for game design and decided to pursue a career in the industry.

After graduating, Schafer landed a job at Lucasfilm Games (now known as LucasArts), where he began his career as a programmer. It was at Lucasfilm Games that Schafer started making a name for himself, working on games like The Secret of Monkey Island and co-creating the critically acclaimed adventure game, Day of the Tentacle. His work at Lucasfilm Games helped establish him as a rising star in the gaming world.

In 2000, Schafer co-founded his own game development company, Double Fine Productions, where he continued to make a name for himself as a visionary game designer. Double Fine Productions quickly gained a reputation for creating unique and innovative games that pushed the boundaries of what was possible in the medium. Schafer's first game with Double Fine, Psychonauts, was a critical and commercial success, receiving widespread acclaim for its inventive gameplay and captivating storytelling.

One of Schafer's most significant contributions to the gaming industry is his ability to blend humor and storytelling with engaging gameplay. His games often feature quirky characters and offbeat humor, creating a unique and memorable experience for players. Schafer's distinctive style has helped him carve out a niche in the industry, earning him a dedicated fan base and numerous awards for his work.

Schafer's impact on the gaming industry extends beyond his creative talents as a designer. He has also been a vocal advocate for game development and the importance of preserving the history of video games. In 2012, Schafer launched a Kickstarter campaign to fund a new point-and-click adventure game, Broken Age, which raised over $3 million, breaking crowdfunding records at the time. This demonstrated the power of grassroots support for independent game development and paved the way for other developers to use crowdfunding as a means of financing their projects.

Throughout his career, Schafer has continued to push the boundaries of game design, creating innovative and thought-provoking experiences for players. His passion for the medium and his dedication to storytelling have earned him a reputation as one of the most influential figures in the gaming industry. With a strong track record of critically acclaimed games and a commitment to pushing the boundaries of what is possible in game design, Tim Schafer remains a prominent and revered figure in the world of video game development.


Frequently Asked Questions about Tim Schafer

Does Tim Schafer have kids?

He is married to Rachael Schafer. They have one child.


What happened to Double Fine?

Microsoft purchased the studio in June 2019 after previously taking over Psychonauts 2's publishing.


Is there going to be Psychonauts 3?

In an interview with Cressup, Psychonauts creator Tim Schafer said, "I'm not working on Psychonauts 3. We're kind of at the 'Willy Wonka closed doors' phase. But soon we could open and cause a lot of harm to a lot of children, just like Willy Wonka."Jun 30, 2023


Who made Grim Fandango?

Grim Fandango is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static backgrounds.


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