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Adrian Johnston

Senior WebGL Engineer

Senior Software Engineer

San Mateo, California, United States

Section title

Adrian Johnston's Email Addresses & Phone Numbers

Adrian Johnston's Work Experience

Famous Industries (Startup)

Senior WebGL Engineer

May 2015 to August 2015

ROBLOX

Senior Software Engineer

February 2014 to March 2015

Valve

Senior Software Engineer

December 2010 to January 2012

Adrian Johnston's Education

Western University

Bachelor’s Degree Computer Science Honours

1996 to 2000

Adrian Johnston's Professional Skills Radar Chart

Based on our findings, Adrian Johnston is ...

Inspiring
Structured
Self-critical

What's on Adrian Johnston's mind?

Based on our findings, Adrian Johnston is ...

56% Left Brained
44% Right Brained

Adrian Johnston's Estimated Salary Range

About Adrian Johnston's Current Company

Famous Industries (Startup)

Spent a few months working on WebGL at this startup before it started pivoting.

Frequently Asked Questions about Adrian Johnston

What company does Adrian Johnston work for?

Adrian Johnston works for Famous Industries (Startup)


What is Adrian Johnston's role at Famous Industries (Startup)?

Adrian Johnston is Senior WebGL Engineer


What is Adrian Johnston's personal email address?

Adrian Johnston's personal email address is a****[email protected]


What is Adrian Johnston's business email address?

Adrian Johnston's business email addresses are not available


What is Adrian Johnston's Phone Number?

Adrian Johnston's phone (213) ***-*393


What industry does Adrian Johnston work in?

Adrian Johnston works in the Computer Software industry.


Who are Adrian Johnston's colleagues?

Adrian Johnston's colleagues are David Holz, April Arcus, Michael Buckwald, Victoria Chen, Matthew Tytel, Jascha Wilcox, Bret Stastny, Rebecca Bossange, Alex Marcolina, and Victor Dods


About Adrian Johnston

đź“– Summary

Passionate and prolific software engineer able to find innovative solutions to hard problems. Eleven years of experience as a 3D engine programmer in the games industry and a B.Sc. Honours in Computer Science. Example of my work: https://github.com/adrian3git/kdasm Letter of reference: https://goo.gl/VcvFsDSenior WebGL Engineer @ Spent a few months working on WebGL at this startup before it started pivoting. From May 2015 to August 2015 (4 months) Senior Software Engineer @ Ported C++ client application to Android and wrote Java front end. Optimized for the Android platform with a focus on frame rate stability and networking throughput. Resolved physics issues, including distributed physics. From February 2014 to March 2015 (1 year 2 months) Senior Software Engineer @ Evaluated PhysX 3 and integrated it into a early version of the Source 2 engine. Worked on the Android Steam Client. Helped optimize DotA 2 as it neared public beta. From December 2010 to January 2012 (1 year 2 months) Senior Graphics Programmer 2 @ Wrote the effects pipeline used on Space Marine. Added destructible set dressing and worked on artist tools. Low-level work included memory management. - Warhammer 40,000: Space Marine, THQ, 2011 From May 2008 to November 2009 (1 year 7 months) Senior Graphics Programmer @ Became the resident expert on all things Wii, from getting platform-specific services working through rapidly developing a well-optimized graphics library. From October 2007 to February 2008 (5 months) Lead Physics Programmer @ Architected and optimized a physics library and associated tools. Worked closely with game teams to solve game-specific physics problems. Additional work on graphics, pathfinding, and artist tools. - Scarface: The World is Yours, VUG, 2006 - Crash Tag Team Racing, VUG, 2005 - HULK: Ultimate Destruction, VUG, 2005 - Simpsons: Hit and Run, VUG, 2003 From November 2002 to December 2006 (4 years 2 months) Games Programmer @ Developed a graphics engine for the PlayStation. Worked on collision detection, special effects, offline stencil shadow optimization, and a navigation mesh pathfinder. - Shrek, TDK Mediactive, 2001 - Blast Lacrosse, Acclaim Sports, 2001 From August 2000 to October 2002 (2 years 3 months) Bachelor’s Degree, Computer Science, Honours @ Western University From 1996 to 2000 Adrian Johnston is skilled in: Video Games, Game Programming, Game Development, Xbox 360, Console, Perforce, DirectX, Xbox, Physics Simulation, Gameplay Programming, Lua, Mobile Games, C++, Gameplay, JavaScript


Adrian Johnston’s Personal Email Address, Business Email, and Phone Number

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In a nutshell

Adrian Johnston's Personality Type

Introversion (I), Intuition (N), Thinking (T), Judging (J)

Average Tenure

1 year(s), 7 month(s)

Adrian Johnston's Willingness to Change Jobs

Unlikely

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